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Bonjour, j’ais un gros souci avec une boucle for, je suis en
train de faire un petit jeu de
plate-forme.
Jusqu'à la aucun problèmes j’ais réussi à faire bouger mon personnage, à le faire sauter, chuter, bouger
horizontalement le décor …etc. Ensuite j’ais mis une ennemis, tout marche bien
il se tourne en fonction de ma position, il me frape quand j’approche… Le
problème c est que si je veut mettre un deuxième même ennemis il faut tout
réécrire les fonction, les hitTest, donc je me suis tourné vers le boucle for. Et
là, problème : j’ais trois ennemis appelé « yamato1 » « yamato2 »
« yamato3 » ,j’ donc fais une boucle for pour que mes trois vilain
ennemis se tourne, me frappe… Malheureusement
et comme pour beaucoup d’autre personne apparemment seul le « yamato3 » fonctionne correctement
.
Voilà à quoi
sa ressemble.
J’ais un
clip pour le personnage principale, un clip pour le décor infranchissable, un
autre pour le décor franchissable cette fois, un pour l’arrière plan, un pour
ma barre de vie, et un dernier pour les ennemis.
J’ais en
tout trois frames.
Première frame :
vitesse_hidan= 3;
direction_hidan= 2;
action_hidan= 0;
vitesse_saut=
10;
gravité = 3;
chute =
true;
saut = false;
yamato_vie= true;
direction_yamato= 1;
for(i=1;i<4;i++){
ennemis=_root["yamato"+i];
}
function
déclalage_décor(){
if (chute==true){
décor_infranchissable._y
-= gravité;
décor_franchissable._y
-= gravité;
arrière_plan._y
-= gravité/4;
ennemis._y -=
gravité;
}else{
}
}
onEnterFrame
= function(){
déclalage_décor();
}
Deuxième frame :
//Hidan
action_hidan = 0;
chute = true
if (Key.isDown(Key.UP)) {
if(saut==false){
ennemis._y+=(vitesse_saut+5);
décor_franchissable._y+=(vitesse_saut+5);
décor_infranchissable._y+=(vitesse_saut+5);
arrière_plan._y+=(vitesse_saut+5)/4;
vitesse_saut-=gravité/3.5;
}
if
(direction_hidan == 2) {
direction_hidan
= 1;
action_hidan
= 0;
}
if
(direction_hidan == 4) {
direction_hidan
= 3;
action_hidan
= 0;
}
}
if
(Key.isDown(Key.RIGHT)) {
ennemis._x
-= vitesse_hidan;
décor_infranchissable._x
-= vitesse_hidan;
décor_franchissable._x
-= vitesse_hidan;
arrière_plan._x
-= vitesse_hidan/4;
direction_hidan =
2;
action_hidan = 1;
} else {
if
(Key.isDown(Key.LEFT)) {
ennemis._x
+= vitesse_hidan;
décor_infranchissable._x
+= vitesse_hidan;
décor_franchissable._x
+= vitesse_hidan;
arrière_plan._x
+= vitesse_hidan/4;
direction_hidan = 4;
action_hidan
= 1;
}else{
if (Key.isDown(Key.SPACE)) {
action_hidan
= 2;
}
}
}
if(décor_infranchissable.hitTest(hidan._x,hidan._y+20,
true)){
chute
= false;
}
if(décor_infranchissable.hitTest(hidan._x,hidan._y+15,
true)){
chute = false;
décor_infranchissable._y+=vitesse_saut/3;
ennemis._y+=vitesse_saut/3;
décor_franchissable._y+=vitesse_saut/3;
arrière_plan._y+=(vitesse_saut/3)/4;
}
if(décor_infranchissable.hitTest(hidan._x,hidan._y-20,
true)){
vitesse_saut=0;
}
if(décor_infranchissable.hitTest(hidan._x+9,hidan._y,
true)){
décor_infranchissable._x+=3;
ennemis._x+=3;
décor_franchissable._x+=3;
arrière_plan._x+=0.75;
}
if(décor_infranchissable.hitTest(hidan._x-9,hidan._y,
true)){
décor_infranchissable._x-=3;
ennemis._x-=3;
décor_franchissable._x-=3;
arrière_plan._x-=0.75;
}
if (vitesse_saut<=0){
saut = true;
vitesse_saut=10;
}
if(saut==true
&& chute==false){
saut=false;
}
hidan.gotoAndStop(direction_hidan+action_hidan*4);
//Yamato
action_yamato=0;
if(hidan._x<ennemis._x){
direction_yamato=1;
action_yamato=0;
}
if(hidan._x>ennemis._x){
direction_yamato=2;
action_yamato=0;
}
if(ennemis.hitTest(hidan) &&
action_hidan == 2){
yamato_vie=false
}
if(ennemis.hitTest(hidan)){
action_yamato=2;
_root.barreVie.nextFrame();
}
if(yamato_vie==false){
direction_yamato=6
}
ennemis.gotoAndStop(direction_yamato+action_yamato);
Troisième
frame
gotoandplay(6);
Après
plusieurs recherches j’ais trouvé qui l fallait “cibler” mon clip avec des .id
i ou des .indice i
Mais sans
succès j’ais aussi essayé des créer un tableau mais sa marche pas non. J’ais
aussi essayé de mettre :trace (« yamato »+i), dans la fenêtre dont
je ne connais pas le nom s’affiche :yamato1, yamato2, yamato3 en boucle
mais seul le dernier ennemis fonction. Donc si quelqu’un pouvais m’aider à
régler ce problème qui dure depuis bien longtemps.
Afficher la suite