Batnav: jeu de bataille navale pour mirc

Description

Voila un petit jeu de bataille navale en socket/picwin deux joueurs pour votre mIRC.
La qualité graphique au niveau des bateaux est assez rudimentaire mais je comptais vous présenter le système avant de m'aventurer plus loin dans le graphisme. J'attend donc vos avis sur la fonctionalité.
Consultez le readme pour connaîtres les commandes et les phases du jeu.
Amusez vous bien :p

Source / Exemple :


on 1:start: hmake batnav 100
on 1:connect: localinfo -u
menu nicklist {
  -
  BatNav
  .Inviter $1:.ctcp $1 batnav | hfree batnav | hmake batnav 100 | hadd batnav status $1 send | .disable #bnav.*
}
alias bataccept if ($hget(batnav,status) == $1 rec) .ctcp $1 batnav accept $ip
ctcp ^1:batnav:*: {
  if (!$2) {
    hfree batnav 
    hmake batnav 100
    echo -a 2 $+ $timestamp 14››› $nick 2vous invite a jouer à BatNav: Tapez 14/bataccept $nick 2pour accepter
    .disable #bnav.*
    hadd -u120 batnav status $nick rec
  }
  elseif ($2 == accept) && ($3) {
    socklisten bnavl
    sockmark bnavl $3
    mk.btlroom
    .ctcp $nick batnav batok $ip $sock(bnavl).port
  }
  elseif ($2 == batok) && ($4) sockopen bnavr $3-4
  halt
}
on 1:socklisten:bnavl: sockaccept bnavs | sockclose bnavl
on 1:sockopen:bnavr: {
  mk.btlroom
  sockwrite -nt bnavr JOIN $me
  .disable #bnav.*
  %boat.type = 5
  %boat.n = $hget(batnav,boat.5)
  %boat.pos = h
  %boat.y = 0
  %boat.x = 0
  bnav.boat
  .enable #bnav.pos
  bnav.addtext status Placez vos bateaux
}
on 1:sockread:bnavs: {
  if (!$sock($sockname)) { if (%d) { unset %d } | halt }
  sockread %d
  tokenize 32 %d
  if ($1 == JOIN) {
    .disable #bnav.*
    %boat.type = 5
    %boat.n = $hget(batnav,boat.5)
    %boat.pos = h
    %boat.y = 0
    %boat.x = 0
    bnav.boat
    .enable #bnav.pos
    bnav.addtext status $2 joined in
    bnav.addtext status Placez vos bateaux
  }
  elseif ($1 == READY) && ($hget(batnav,ready1) == 1) { sockrename bnavs bnavu | .enable #bnav.game | bnav.addtext status A votre tour }
  elseif ($1 == READY) && ($hget(batnav,ready1) == 0) { hadd batnav ready2 1 }
}
alias -l mk.btlroom { 
  hadd batnav ready1 0
  hadd batnav ready2 0
  hadd batnav boat.5 1
  hadd batnav boat.4 2
  hadd batnav boat.3 3  
  hadd batnav boat.2 2
  hadd batnav score 0
  hadd batnav lifes $calc($hget(batnav,boat.5) * 5 + $hget(batnav,boat.4) * 4 + $hget(batnav,boat.3) * 3 + $hget(batnav,boat.2) * 2)
  hadd batnav hits 0
  var %i1 = 1
  while (%i1 <= 15) { 
    var %i2 = 1
    while (%i2 <= 15) { hadd batnav $+($chr($calc(64 + %i1)),%i2) 0 | inc %i2 } 
    inc %i1
  }
  window -apdk0 @BatNav 200 200 746 502
  window -phB +d @bn.buffer 0 0 0 0
  window @bn.buffer 200 200 746 502
  drawfill -rs @BatNav 0 $rgb(255,255,255) 1 1
  drawrect -r @BatNav $rgb(0,199,77) 0 5 5 180 464
  drawline -r @BatNav $rgb(0,199,77) 0 10 15 14 15
  drawline -r @BatNav $rgb(0,199,77) 0 180 15 47 15
  drawline -r @BatNav $rgb(0,199,77) 0 10 205 180 205
  drawline -r @BatNav $rgb(0,199,77) 0 10 15 10 205
  drawline -r @BatNav $rgb(0,199,77) 0 180 15 180 206
  drawtext -r @BatNav $rgb(0,241,92) Fixedsys 10 15 8 Chat
  drawline -r @BatNav $rgb(0,199,77) 0 10 218 14 218
  drawline -r @BatNav $rgb(0,199,77) 0 180 218 63 218
  drawline -r @BatNav $rgb(0,199,77) 0 10 325 180 325
  drawline -r @BatNav $rgb(0,199,77) 0 10 218 10 325
  drawline -r @BatNav $rgb(0,199,77) 0 180 218 180 326
  drawtext -r @BatNav $rgb(0,241,92) Fixedsys 10 15 210 Unités
  drawtext -r @BatNav $rgb(50,250,227) Tahoma 11 15 188 *** Chat session opens
  drawtext -r @BatNav $rgb(50,250,227) Tahoma 11 15 227 $+($str($chr(7),5),$chr(160),:) Porte avion $+ $+($str($chr(160),1))
  drawtext -r @BatNav $rgb(50,250,227) Tahoma 11 15 239 $+($str($chr(7),4),$str($chr(160),3),:) Sous marin $+ $+($str($chr(160),2))
  drawtext -r @BatNav $rgb(50,250,227) Tahoma 11 15 251 $+($str($chr(7),3),$str($chr(160),5),:) Destroyer $+ $+($str($chr(160),4))
  drawtext -r @BatNav $rgb(50,250,227) Tahoma 11 15 263 $+($str($chr(7),2),$str($chr(160),7),:) Pédalo $+ $+($str($chr(160),9))
  drawtext -bpr @BatNav $rgb(50,250,227) 0 Tahoma 11 15 289 Score : 
  drawtext -bpr @BatNav $rgb(50,250,227) 0 Tahoma 11 15 301 Tirs :
  drawpic -ts @BatNav 0 20 327 147 139 $scriptdirradar.png
  drawrect -r @BatNav $rgb(0,199,77) 0 190 5 540 445
  drawrect -rf @BatNav $rgb(0,241,92) 0 190 455 540 14
  drawrect -r @BatNav $rgb(0,199,77) 0 190 455 540 14
  drawline -r @BatNav $rgb(0,199,77) 0 190 30 730 30
  drawline -r @BatNav $rgb(0,199,77) 0 215 5 215 450
  var %l = 1, %y = 30, %x = 215, %tx = 227, %ty = 38
  while (%l <= 15) {
    drawline -r @BatNav $iif(%l == 1, $rgb(50,250,227),$rgb(0,199,77)) 0 190 %y 730 %y
    drawline -r @BatNav $iif(%l == 1, $rgb(50,250,227),$rgb(0,199,77)) 0 %x 5 %x 450
    drawtext -r @BatNav $rgb(0,241,92) Fixedsys 10 %tx 10 $chr($calc(64 + %l))
    drawtext -r @BatNav $rgb(0,241,92) Fixedsys 10 $iif(%l < 10,198,193) %ty %l
    inc %ty 28
    inc %tx 34.4
    inc %y 28
    inc %x 34.3
    inc %l 1
  }
  drawtext -r @BatNav $rgb(0,241,92) Fixedsys 10 198 10 -
  drawcopy @BatNav 0 0 746 502 @bn.buffer 0 0
}
alias -l bnav.refscores {
  drawrect -rf @BatNav 0 1 57 289 100 13
  drawrect -rf @BatNav 0 1 57 301 100 13
  drawtext -r @BatNav $rgb(50,250,227) Tahoma 11 57 289 $hget(batnav,score) $+ pts
  drawtext -r @BatNav $rgb(50,250,227) Tahoma 11 57 301 $hget(batnav,hits) $+($chr(40),$round($calc($hget(batnav,score) * 100 / $hget(batnav,hits)),2),$chr(37),$chr(41))
}
alias -l bnav.addtext {
  var %s = $1
  tokenize 32 $2-
  var %t = $1-, %i = 0, %p = %t
  :bnlt
  while ($width(%t,Tahoma,11) > 160) { var %t = $left(%t,-1), %i = $calc(%i + 1) }
  drawcopy @BatNav 11 40 168 164 @BatNav 11 25
  drawrect -rf @BatNav 0 1 11 190 168 15
  drawtext -r @BatNav $iif(%s == rec,$rgb(50,250,227),$iif(%s = send,$rgb(255,255,255),$rgb(254,77,1))) Tahoma 11 15 188 %t
  if ($right(%p,$+(-,$len(%t)))) { var %p = $right(%p,$+(-,$len(%t))), %i = 0, %t = %p | goto bnlt }
}
alias -l bnav.boat {
  %boat.able = 1
  var %c = %boat.type, %cx = $calc(225 + 34.4 * %boat.x), %cy = $calc(36 + 28 * %boat.y)
  while (%c > 0) {
    var %rgb = $rgb(50,250,227), %xx = $gettok($bnav.st(%cx,%cy),1,32), %xy = $gettok($bnav.st(%cx,%cy),2,32)
    hadd batnav prov $hget(batnav,prov) $+(%xx,%xy) 
    if ($hget(batnav,$+(%xx,%xy)) == 1) { var %rgb = $rgb(255,255,255) | %boat.able = 0 }
    drawrect -rf @BatNav $iif($hget(batnav,$+(%xx,%xy)) == 0.5,$rgb(254,77,1),%rgb) 0 %cx %cy 16 16
    if (%boat.pos == h) inc %cx 34.4
    else inc %cy 28
    dec %c 1
  }
}
alias -l bnav.st return $chr($calc(65 + $int($calc(($1 - 215) / 34.3)))) $int($calc(1 + (($2 - 29) / 28)))
alias -l bnav.ts return $calc(($asc($1) - 65) * 34.3 + 215) $calc(($2 - 1) * 28 + 30)

#bnav.pos off

on 1:keydown:@BatNav:*: {
  if ($keyval == 37) && ($calc(%boat.x - 1) >= 0) {
    dec %boat.x 1
    drawcopy @bn.buffer 0 0 746 502 @BatNav 0 0
    hdel batnav prov
    bnav.boat
  }
  elseif ($keyval == 39) && ($iif(%boat.pos == v,$calc(%boat.x + 1),$calc(%boat.x + %boat.type)) <= 14) {
    inc %boat.x 1
    drawcopy @bn.buffer 0 0 746 502 @BatNav 0 0
    hdel batnav prov
    bnav.boat
  }
  elseif ($keyval == 38) && ($calc(%boat.y - 1) >= 0) {
    dec %boat.y 1
    drawcopy @bn.buffer 0 0 746 502 @BatNav 0 0
    hdel batnav prov
    bnav.boat
  }
  elseif ($keyval == 40) && ($iif(%boat.pos == v,$calc(%boat.y + %boat.type + 1),$calc(%boat.y + 2)) <= 15) {
    inc %boat.y 1
    drawcopy @bn.buffer 0 0 746 502 @BatNav 0 0
    hdel batnav prov
    bnav.boat
  }
}
menu @BatNav {
  rclick: {
    if (%boat.pos == h) && ($calc(%boat.y + %boat.type) <= 15) { %boat.pos = v | drawcopy @bn.buffer 0 0 746 502 @BatNav 0 0 | hdel batnav prov | bnav.boat }
    elseif (%boat.pos == v) && ($calc(%boat.x + %boat.type) <= 15) { %boat.pos = h | drawcopy @bn.buffer 0 0 746 502 @BatNav 0 0 | hdel batnav prov | bnav.boat }
  }
  sclick: {
    if (%boat.able == 1) {
      var %gn = 1
      while (%gn <= $numtok($hget(batnav,prov),32)) { hadd batnav $gettok($hget(batnav,prov),%gn,32) 1 | inc %gn 1 }
      drawcopy @BatNav 0 0 746 502 @bn.buffer 0 0
      dec %boat.n 1
      if (%boat.n > 0) { %boat.pos = h | %boat.y = 0 | %boat.x = 0 | bnav.boat }
      elseif (%boat.type > 2) { dec %boat.type 1 | %boat.n = $hget(batnav,$+(boat.,%boat.type)) | %boat.pos = h | %boat.y = 0 | %boat.x = 0 | bnav.boat }
      else { 
        hadd batnav ready1 1
        if ($gettok($hget(batnav,status),2,32) == send) && ($hget(batnav,ready2) == 0) { sockwrite -nt bnavs READY }
        if ($gettok($hget(batnav,status),2,32) == send) && ($hget(batnav,ready2) == 1) { sockwrite -nt bnavs READY | sockrename bnavs bnavu | .enable #bnav.game | bnav.addtext status A votre tour }
        if ($gettok($hget(batnav,status),2,32) == rec) { sockwrite -nt bnavr READY | sockrename bnavr bnavd }
        .enable #bnav.chat
        .disable #bnav.pos
      }
    }
  }
}
#bnav.pos end

on 1:sockread:bnavu: {
  if (!$sock($sockname)) { if (%d) { unset %d } | halt }
  sockread %d
  tokenize 32 %d
  if ($1 == HIT) && ($hget(batnav,$+($2,$3)) == 0) { sockwrite -nt bnavu STAT MISS $2 $3 | .enable #bnav.game | bnav.addtext status A votre tour }
  elseif ($1 == HIT) && ($hget(batnav,$+($2,$3)) == 1) { 
    hadd batnav $+($2,$3) 0.5
    %boat.type = 1
    %boat.x = $calc($asc($2) - 65)
    %boat.y = $calc($3 - 1)
    bnav.boat
    sockwrite -nt bnavu STAT GOT $2 $3
    hdec batnav lifes 1
    if ($hget(batnav,lifes) <= 0) { bnav.addtext status Perdu! | sockwrite -nt bnavu WIN | sockclose bnavu | .disable #bnav.* }
    .enable #bnav.game | bnav.addtext status A votre tour 
  }
  elseif ($1 == HIT) && ($hget(batnav,$+($2,$3)) == 0.5) { sockwrite -nt bnavu STAT ALR $2 $3 | .enable #bnav.game | bnav.addtext status A votre tour }
  elseif ($1 == STAT) && ($2 == MISS) { 
    drawrect -rf @BatNav $rgb(50,250,227) 0 $bnav.ts($3,$4) 6 6
    bnav.addtext status $+($3,$chr(44),$4,:) Raté
  }
  elseif ($1 == STAT) && ($2 == GOT) { 
    drawrect -rf @BatNav $rgb(254,77,1) 0 $bnav.ts($3,$4) 6 6
    bnav.addtext status $+($3,$chr(44),$4,:) Touché
    hinc batnav score 1
    bnav.refscores
  }
  elseif ($1 == STAT) && ($2 == ALR) { 
    drawrect -rf @BatNav $rgb(0,199,77) 0 $bnav.ts($3,$4) 6 6
    bnav.addtext status $+($3,$chr(44),$4,:) Déja joué
  }
  elseif ($1 == WIN) { bnav.addtext status Gagné! | sockclose bnavu | .disable #bnav.* }
  elseif ($1 == TXT) && ($2) bnav.addtext rec $2-
}
on 1:sockread:bnavd: {
  if (!$sock($sockname)) { if (%d) { unset %d } | halt }
  sockread %d
  tokenize 32 %d
  if ($1 == HIT) && ($hget(batnav,$+($2,$3)) == 0) { sockwrite -nt bnavd STAT MISS $2 $3 | .enable #bnav.game | bnav.addtext status A votre tour }
  elseif ($1 == HIT) && ($hget(batnav,$+($2,$3)) == 1) { 
    hadd batnav $+($2,$3) 0.5
    %boat.type = 1
    %boat.x = $calc($asc($2) - 65)
    %boat.y = $calc($3 - 1)
    bnav.boat
    sockwrite -nt bnavd STAT GOT $2 $3
    hdec batnav lifes 1
    if ($hget(batnav,lifes) <= 0) { bnav.addtext status Perdu! | sockwrite -nt bnavd WIN | .disable #bnav.* }
    .enable #bnav.game | bnav.addtext status A votre tour
  }
  elseif ($1 == HIT) && ($hget(batnav,$+($2,$3)) == 0.5) { sockwrite -nt bnavd STAT ALR $2 $3 | .enable #bnav.game | bnav.addtext status A votre tour }
  elseif ($1 == STAT) && ($2 == MISS) { 
    drawrect -rf @BatNav $rgb(50,250,227) 0 $bnav.ts($3,$4) 6 6
    bnav.addtext status $+($3,$chr(44),$4,:) Raté
  }
  elseif ($1 == STAT) && ($2 == GOT) { 
    drawrect -rf @BatNav $rgb(254,77,1) 0 $bnav.ts($3,$4) 6 6
    bnav.addtext status $+($3,$chr(44),$4,:) Touché
    hinc batnav score 1
    bnav.refscores
  }
  elseif ($1 == STAT) && ($2 == ALR) { 
    drawrect -rf @BatNav $rgb(0,199,77) 0 $bnav.ts($3,$4) 6 6
    bnav.addtext status $+($3,$chr(44),$4,:) Déja joué
  }
  elseif ($1 == WIN) { bnav.addtext status Gagné! | .disable #bnav.* }
  elseif ($1 == TXT) && ($2) bnav.addtext rec $2-
}
on 1:sockclose:bnavu: {
  if ($window(@BatNav)) bnav.addtext status Connection perdue
  .disable #bnav.*
}
on 1:sockclose:bnavd: {
  if ($window(@BatNav)) bnav.addtext status Connection perdue
  .disable #bnav.*
}

#bnav.game off

menu @BatNav {
  sclick: {
    if ($inrect($mouse.x,$mouse.y,190,5,540,445) == $true) {
      sockwrite -nt $iif($gettok($hget(batnav,status),2,32) == send,bnavu,bnavd) HIT $bnav.st($mouse.x,$mouse.y)
      hinc batnav hits 1
      bnav.refscores
      .disable #bnav.game
    }
  }
}

#bnav.game end

#bnav.chat off

on 1:keydown:@BatNav:*: {
  if ($keychar) && ($keyval != 13) {
    drawrect -rf @BatNav $rgb(0,241,92) 0 190 455 540 14
    drawrect -r @BatNav $rgb(0,199,77) 0 190 455 540 14
    if ($keyval == 8) && ($hget(batnav,text)) && ($left($hget(batnav,text),-1)) hadd batnav text $left($hget(batnav,text),-1)
    elseif ($keyval == 8) && ($hget(batnav,text)) && (!$left($hget(batnav,text),-1)) hdel batnav text
    elseif ($keyval != 8) && ($width($+($hget(batnav,text),$replace($keychar,$chr(32),$chr(160))),Tahoma,11) <= 530) hadd batnav text $+($hget(batnav,text),$replace($keychar,$chr(32),$chr(160)))
    drawtext -r @BatNav 0 Tahoma 11 195 456 $hget(batnav,text)
  }
  elseif ($keyval == 13) && ($hget(batnav,text)) {
    bnav.addtext send $hget(batnav,text)
    drawrect -rf @BatNav $rgb(0,241,92) 0 190 455 540 14
    drawrect -r @BatNav $rgb(0,199,77) 0 190 455 540 14
    sockwrite -nt $iif($gettok($hget(batnav,status),2,32) == send,bnavu,bnavd) TXT $hget(batnav,text)
    hdel batnav text
  }
}

#bnav.chat end

on 1:close:@BatNav:sockclose bnav?

Conclusion :


Le zip est necessaire car il contient un .png nécessaire au lancement du jeu (histoire d'avoir une image de sonar pr mettre ds l'ambiance gueguerre :p)

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