A l'aide!!!!!

frdestroyers27 Messages postés 93 Date d'inscription mardi 27 mai 2003 Statut Membre Dernière intervention 19 avril 2008 - 12 mars 2004 à 10:35
frdestroyers27 Messages postés 93 Date d'inscription mardi 27 mai 2003 Statut Membre Dernière intervention 19 avril 2008 - 13 mars 2004 à 14:34
Bonjours a tous!
j'ai un remote controle ati remote wonder
je voudrait savoir comment integrer son utilisation dans mon programme sans faire de plug-in en me servant de la procedure de message de mon application (si c'est possible)
si quelqu'un peux m'expliquer ca serait bien avec un exemple ca serait mieux!
merci d'avance!

Destroyers27

1 réponse

frdestroyers27 Messages postés 93 Date d'inscription mardi 27 mai 2003 Statut Membre Dernière intervention 19 avril 2008
13 mars 2004 à 14:34
hmmm... personne ne sait ca... si ca peut aider
les chiffres de la commande se traite comme les chifres du clavier et dans la doc il est ecrit qu'ont peut recevoir play ff et rwd pause et stop par WM_APP sauf que je ne sais pas trop comment fonctionne WM_APP
voici aussi le .h du sdk si ca peux aider

/*
* File: AMMO.H
*
* Purpose: Defines the ATI Remote Wonder plug-in key groups and key
* definitions.
*
* Author: ATI
*
* Copyright: Copyright (c) 2002 ATI Technologies Inc
*
* Use of this Software Development Kit is subject to the terms and conditions
* of the ATI Technologies Inc. Software Development Kit License Agreement for
* the "REMOTE WONDER Plug-In SDK". If you have not accepted and agreed to this
* License, you have no rights to use the software contained herein.
*/

#include <windows.h>

///////////////////////////////////////////////////////
// Function prototypes for plug-in
///////////////////////////////////////////////////////

DWORD WhatKeysDoYouWant (void);
char *EnumerateProgrammableFunction (WORD wIndex);
void Configure (HANDLE hWnd);
int AreYouInFocus (void);
BOOL HandleKey (BOOL bCustom, WORD wKeyEvent, WORD wState);

///////////////////////////////////////////////////////
// Remote control key groups
///////////////////////////////////////////////////////

#define CUSTOM_RAW 0x0001 // A - F, sent raw
#define CUSTOM_MAPPED 0x0002 // A - F, remapped to custom commands
#define MOUSE_GROUP 0x0004 // 8 directions, left, right, and the hand
#define CHANNEL_GROUP 0x0008 // Channel Up, Channel Down
#define VOLUME_GROUP 0x0010 // Volume Up, Volume Down, Mute
#define NUMBER_GROUP 0x0020 // Numeric keys 0 - 9
#define CURSOR_GROUP 0x0040 // Up, Down, Left, Right
#define PLAY_GROUP 0x0080 // Fast Forward, Rewind, Play, Stop, Pause
#define MENU 0x0100 // Menu key
#define SETUP 0x0200 // Setup key
#define ENTER 0x0400 // Ok key
#define RECORD 0x0800 // Record key
#define STOPWATCH 0x1000 // Stopwatch key
#define RESIZE 0x2000 // Resize key
#define WEB_LAUNCH 0x4000 // WEB launch key

///////////////////////////////////////////////////////
// Key states
///////////////////////////////////////////////////////
#define RMCTRL_KEY_OFF 0
#define RMCTRL_KEY_ON 1
#define RMCTRL_KEY_REPEAT 2

///////////////////////////////////////////////////////
// Remote control key defintions
///////////////////////////////////////////////////////

// Numeric Keys
#define RMCTRL_0 0
#define RMCTRL_1 1
#define RMCTRL_2 2
#define RMCTRL_3 3
#define RMCTRL_4 4
#define RMCTRL_5 5
#define RMCTRL_6 6
#define RMCTRL_7 7
#define RMCTRL_8 8
#define RMCTRL_9 9

// Mouse keys
#define RMCTRL_HAND 10
#define RMCTRL_LEFTMOUSE 11
#define RMCTRL_RIGHTMOUSE 12
#define RMCTRL_LEFTMOUSEDOUBLECLICK 13
#define RMCTRL_RIGHTMOUSEDOUBLECLICK 14
#define RMCTRL_DIRPADRIGHT 15
#define RMCTRL_DIRPADUP 16
#define RMCTRL_DIRPADLEFT 17
#define RMCTRL_DIRPADDOWN 18
#define RMCTRL_DIRPADRIGHTUP 19
#define RMCTRL_DIRPADRIGHTDOWN 20
#define RMCTRL_DIRPADLEFTUP 21
#define RMCTRL_DIRPADLEFTDOWN 22

// Channel Keys
#define RMCTRL_CHANNELUP 23
#define RMCTRL_CHANNELDOWN 24

// Volume Keys
#define RMCTRL_VOLUMEUP 25
#define RMCTRL_VOLUMEDOWN 26
#define RMCTRL_MUTE 27

// Menu Key
#define RMCTRL_MENU 28

// Setup Key
#define RMCTRL_SETUP 29

// Cursor Keys
#define RMCTRL_UP 30
#define RMCTRL_DOWN 31
#define RMCTRL_LEFT 32
#define RMCTRL_RIGHT 33

// Enter (OK) Key
#define RMCTRL_ENTER 34

// Play Keys
#define RMCTRL_FF 35
#define RMCTRL_RW 36
#define RMCTRL_PLAY 37
#define RMCTRL_PAUSE 38
#define RMCTRL_STOP 39

// Record key
#define RMCTRL_RECORD 40

// Stopwatch key
#define RMCTRL_STOPWATCH 41

// Programmable Keys
#define RMCTRL_A 42
#define RMCTRL_B 43
#define RMCTRL_C 44
#define RMCTRL_D 45
#define RMCTRL_E 46
#define RMCTRL_F 47

// Resize key
#define RMCTRL_RESIZE 48

// Web launch key
#define RMCTRL_WEB_LAUNCH 49

Destroyers27
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