Ce casse-brique est issu d'un projet JAVA que j'ai réalisé dans le courant de ma deuxième année d'apprentissage d'analyste programmeur (d'où le nom APAnoid)
Il m'a fallu 4 journées de cours et toute l'aide de mon prof pour en venir à bout mais vous avez là la réplique exacte des 31 niveaux de l'Arkanoid original.
Source / Exemple :
import java.applet.Applet;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.event.*;
import java.awt.Color;
import java.awt.Cursor;
public class ApaNoid extends Applet implements MouseListener, MouseMotionListener, KeyListener, Runnable
{
//Déclarations
Image fond;
Image raquette;
Image offScreen;
Image balle;
Image[][] Briques = new Image[15][13];
Image[] vies = new Image[10];
Image gameover;
Image[] Num_Score = new Image[10];
Image[] Opt = new Image[4];
String[] tableau=new String[15];
boolean[][] flash = new boolean[15][13];
boolean fin_niveau;
boolean est_lance;
boolean toujours_coller;
int[][] Nb_Coups = new int[15][13];
int l,h;
int niveau;
int Score;
int max_niv;
int position_raquette;
int position_balle_x, position_balle_y;
int dx,dy;
int pas;
int pos_init_balle = 55;
int vie;
int r_1, r_2, r_3;
int nb_brikk;
int Opt_X,Opt_Y;
int Opt_Num;
int delta_x;
boolean NoOneCanCheatLikeIDo;
Thread jouer;
float[] sinus = new float[360];
float[] cosinus = new float[360];
//=========================================================================================\\
public void ChargerNiveau(int n)
{
toujours_coller = false;
position_raquette = (int) (getSize().width / 2) - (raquette.getWidth(this) /2);
delta_x = 40;
Opt_X = 0;
position_balle_x = position_raquette + delta_x;
position_balle_y = getSize().height - pos_init_balle;
raquette = getImage(getDocumentBase(), "Rakette.gif");
int a,b;
for (a = 0; a < h ; a++) { for (b = 0 ; b < l ; b++) { flash[a][b] = false; }}
int f = n % 4;
fond = getImage(getDocumentBase(),"FOND" +String.valueOf(f) + ".JPG");
prepareImage(fond, this);
switch(n)
{
case 1:
tableau[0] = "0000000000000";
tableau[1] = "0000000000000";
tableau[2] = "9999999999999";
tableau[3] = "6666666666666";
tableau[4] = "5555555555555";
tableau[5] = "4444444444444";
tableau[6] = "1111111111111";
tableau[7] = "2222222222222";
tableau[8] = "0000000000000";
tableau[9] = "0000000000000";
tableau[10]= "0000000000000";
tableau[11]= "0000000000000";
tableau[12] ="0000000000000";
tableau[13] ="0000000000000";
tableau[14] ="0000000000000";
nb_brikk = 78;
break;
case 2:
tableau[0] = "7000000000000";
tableau[1] = "7500000000000";
tableau[2] = "75A0000000000";
tableau[3] = "75A2000000000";
tableau[4] = "75A2600000000";
tableau[5] = "75A2640000000";
tableau[6] = "75A2641000000";
tableau[7] = "75A2641300000";
tableau[8] = "75A2641370000";
tableau[9] = "75A2641375000";
tableau[10]= "75A2641375A00";
tableau[11]= "75A2641375A20";
tableau[12]= "9999999999996";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 91;
break;
case 3:
tableau[0] = "2222222222222"; //13
tableau[1] = "0000000000000";
tableau[2] = "7778888888888"; //3
tableau[3] = "0000000000000";
tableau[4] = "6666666666666"; //13
tableau[5] = "0000000000000";
tableau[6] = "8888888888777"; //3
tableau[7] = "0000000000000";
tableau[8] = "1111111111111"; //13
tableau[9] = "0000000000000";
tableau[10]= "4448888888888"; //3
tableau[11]= "0000000000000";
tableau[12]= "AAAAAAAAAAAAA"; //13
tableau[13]= "0000000000000";
tableau[14]= "8888888888AAA"; //3
nb_brikk = 64;
break;
case 4:
tableau[0] = "05A2940375A20";
tableau[1] = "0A2941075A290";
tableau[2] = "02941305A2940";
tableau[3] = "0941370A29410";
tableau[4] = "0413750294130";
tableau[5] = "01375A0941370";
tableau[6] = "0375A20413750";
tableau[7] = "075A2901375A0";
tableau[8] = "05A2940375A20";
tableau[9] = "0A2941075A290";
tableau[10]= "02941305A2940";
tableau[11]= "0941370A29410";
tableau[12]= "0413750294130";
tableau[13]= "01375A0941370";
tableau[14]= "0375A20413750";
nb_brikk = 150;
break;
case 5:
tableau[0] = "0003000003000"; //2
tableau[1] = "0003000003000"; //2
tableau[2] = "0000300030000"; //2
tableau[3] = "0000300030000"; //2
tableau[4] = "0009999999000"; //7
tableau[5] = "0009999999000"; //7
tableau[6] = "0099699969900"; //9
tableau[7] = "0099699969900"; //9
tableau[8] = "0999999999990"; //11
tableau[9] = "0999999999990"; //11
tableau[10]= "0909999999090"; //9
tableau[11]= "0909000009090"; //4
tableau[12]= "0909000009090"; //4
tableau[13]= "0000990990000"; //4
tableau[14]= "0000990990000"; //4
nb_brikk = 87;
break;
case 6:
tableau[0] = "406020A020604"; //7
tableau[1] = "406020A020604"; //7
tableau[2] = "406020A020604"; //7
tableau[3] = "406020A020604"; //7
tableau[4] = "406020A020604"; //7
tableau[5] = "4085858585804"; //6
tableau[6] = "406020A020604"; //7
tableau[7] = "406020A020604"; //7
tableau[8] = "406020A020604"; //7
tableau[9] = "406020A020604"; //7
tableau[10]= "5050805080505"; //5
tableau[11]= "406020A020604"; //7
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 81;
break;
case 7:
tableau[0] = "0000033100000"; //3
tableau[1] = "0000331140000"; //5
tableau[2] = "0003311446000"; //7
tableau[3] = "0003114466000"; //7
tableau[4] = "0031144662200"; //9
tableau[5] = "0011446622A00"; //9
tableau[6] = "001446622AA00"; //9
tableau[7] = "00446622AA500"; //9
tableau[8] = "0046622AA5500"; //9
tableau[9] = "006622AA55700"; //9
tableau[10]= "00022AA557000"; //7
tableau[11]= "0002AA5577000"; //7
tableau[12]= "0000A55770000"; //5
tableau[13]= "0000057700000"; //3
tableau[14]= "0000000000000";
nb_brikk = 98;
break;
case 8:
tableau[0] = "0008080808000";
tableau[1] = "0800000000080";
tableau[2] = "0880800080880";
tableau[3] = "0000007000000";
tableau[4] = "0800085800080";
tableau[5] = "000800A008000";
tableau[6] = "0000002000000";
tableau[7] = "0008006008000";
tableau[8] = "0800084800080";
tableau[9] = "0000001000000";
tableau[10]= "0880800080880";
tableau[11]= "0800000000080";
tableau[12]= "0008080808000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 7;
break;
case 9:
tableau[0] = "0000000000000";
tableau[1] = "0808000008080";
tableau[2] = "0828000008280";
tableau[3] = "08A8000008A80";
tableau[4] = "0888000008880";
tableau[5] = "0000000000000";
tableau[6] = "0000177730000";
tableau[7] = "0000155530000";
tableau[8] = "00001AAA30000";
tableau[9] = "0000122230000";
tableau[10]= "0000166630000";
tableau[11]= "0000144430000";
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 34;
break;
case 10:
tableau[0] = "0000000000000";
tableau[1] = "0800000000000";
tableau[2] = "0800000000000";
tableau[3] = "0800000400000";
tableau[4] = "0800004A40000";
tableau[5] = "080004A7A4000";
tableau[6] = "08004A7A7A400";
tableau[7] = "0804A7A9A7A40";
tableau[8] = "08004A7A7A400";
tableau[9] = "080004A7A4000";
tableau[10]= "0800004A40000";
tableau[11]= "0800000400000";
tableau[12]= "0800000000000";
tableau[13]= "0800000000000";
tableau[14]= "0888888888888";
nb_brikk = 41;
break;
case 11:
tableau[0] = "0000000000000";
tableau[1] = "0999999999990"; //11
tableau[2] = "0900000000090"; //2
tableau[3] = "0909999999090"; //9
tableau[4] = "0909000009090"; //4
tableau[5] = "0909099909090"; //7
tableau[6] = "0909090909090"; //6
tableau[7] = "0909099909090"; //7
tableau[8] = "0909000009090"; //4
tableau[9] = "0909999999090"; //9
tableau[10]= "0900000000090"; //2
tableau[11]= "0999999999990"; //11
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 72;
break;
case 12:
tableau[0] = "7000000000000";
tableau[1] = "8888888888800";
tableau[2] = "0000800000810";
tableau[3] = "0000800000800";
tableau[4] = "0870800800800";
tableau[5] = "0800820800800";
tableau[6] = "0800800800800";
tableau[7] = "0805800840800";
tableau[8] = "0800800800800";
tableau[9] = "0800806800800";
tableau[10]= "0800800800800";
tableau[11]= "08A0000800000";
tableau[12]= "0800000800003";
tableau[13]= "0888888888888";
tableau[14]= "0000000000000";
nb_brikk = 9;
break;
case 13:
tableau[0] = "0000000000000";
tableau[1] = "0333077703330";
tableau[2] = "0111055501110";
tableau[3] = "04440AAA04440";
tableau[4] = "0666022206660";
tableau[5] = "0222066602220";
tableau[6] = "0AAA04440AAA0";
tableau[7] = "0555011105550";
tableau[8] = "0777033307770";
tableau[9] = "0000000000000";
tableau[10]= "0000000000000";
tableau[11]= "0000000000000";
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 72;
break;
case 14:
tableau[0] = "0000000000000";
tableau[1] = "4444444444444";
tableau[2] = "8000000000008";
tableau[3] = "4444444444444";
tableau[4] = "0000000000000";
tableau[5] = "5999999999995";
tableau[6] = "8000000000008";
tableau[7] = "7777777777777";
tableau[8] = "0000000000000";
tableau[9] = "A99999999999A";
tableau[10]= "8000000000008";
tableau[11]= "6666666666666";
tableau[12]= "0000000000000";
tableau[13]= "6666666666666";
tableau[14]= "8000000000008";
nb_brikk = 91;
break;
case 15:
tableau[0] = "0000000000000";
tableau[1] = "A78AAAAAAA87A";
tableau[2] = "A738AAAAA827A";
tableau[3] = "A7338AAA8227A";
tableau[4] = "A73338782227A";
tableau[5] = "A73333722227A";
tableau[6] = "A73333722227A";
tableau[7] = "A73333722227A";
tableau[8] = "A93333722229A";
tableau[9] = "AA933372229AA";
tableau[10]= "AAA9337229AAA";
tableau[11]= "AAAA93729AAAA";
tableau[12]= "AAAAA979AAAAA";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 148;
break;
case 16:
tableau[0] = "0000000000000";
tableau[1] = "0000008000000";
tableau[2] = "0000770770000"; //4
tableau[3] = "0077008007700"; //4
tableau[4] = "7700550550077"; //8
tableau[5] = "0055008005500"; //4
tableau[6] = "5500330330055"; //8
tableau[7] = "0033008003300"; //4
tableau[8] = "3300220220033"; //8
tableau[9] = "0022008002200"; //4
tableau[10]= "2200660660022"; //8
tableau[11]= "0066008006600"; //4
tableau[12]= "6600440440066"; //8
tableau[13]= "0044000004400"; //4
tableau[14]= "4400000000044"; //4
nb_brikk = 72;
break;
case 17:
tableau[0] = "0000000000000";
tableau[1] = "0000009000000"; //1
tableau[2] = "0004449222000"; //7
tableau[3] = "0044477722200"; //9
tableau[4] = "0044777772200"; //9
tableau[5] = "0444777772220"; //11
tableau[6] = "0444777772220"; //11
tableau[7] = "0444777772220"; //11
tableau[8] = "0900909090090"; //5
tableau[9] = "0000009000000"; //1
tableau[10]= "0000009000000"; //1
tableau[11]= "0000009000000"; //1
tableau[12]= "0000808000000";
tableau[13]= "0000888000000";
tableau[14]= "0000080000000";
nb_brikk = 67;
break;
case 18:
tableau[0] = "0000000000000";
tableau[1] = "0000000000000";
tableau[2] = "5083333333805"; //9
tableau[3] = "5088333338805"; //7
tableau[4] = "5080833380805"; //5
tableau[5] = "50801838A0805"; //5
tableau[6] = "50801090A0805"; //5
tableau[7] = "50801020A0805"; //5
tableau[8] = "50801020A0805"; //5
tableau[9] = "50801020A0805"; //5
tableau[10]= "50801020A0805"; //5
tableau[11]= "58881020A8885"; //5
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 56;
break;
case 19:
tableau[0] = "0000000000000";
tableau[1] = "0088888888800";
tableau[2] = "0023418143200"; //8
tableau[3] = "0023418143200"; //8
tableau[4] = "0023418143200"; //8
tableau[5] = "0023413143200"; //9
tableau[6] = "0023418143200"; //8
tableau[7] = "0023418143200"; //8
tableau[8] = "0023418143200"; //8
tableau[9] = "0088888888800";
tableau[10]= "0000000000000";
tableau[11]= "0000000000000";
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 57;
break;
case 20:
tableau[0] = "87858A8283848"; //6
tableau[1] = "8189898989838"; //6
tableau[2] = "0000000000000";
tableau[3] = "8180808080808";
tableau[4] = "8081808080808";
tableau[5] = "8080818080808";
tableau[6] = "8080808180808";
tableau[7] = "8080808081808";
tableau[8] = "0000000000010";
tableau[9] = "0080808081800";
tableau[10]= "0080808180800";
tableau[11]= "0080818080800";
tableau[12]= "0001808080000";
tableau[13]= "0100008000000";
tableau[14]= "0000000000000";
nb_brikk = 23;
break;
case 21:
tableau[0] = "0000000000000";
tableau[1] = "0855555555580";
tableau[2] = "0800000000080";
tableau[3] = "0808888888080";
tableau[4] = "0808000008080";
tableau[5] = "0808000008080";
tableau[6] = "0808066608080";
tableau[7] = "0808022208080";
tableau[8] = "0808044408080";
tableau[9] = "0808077708080";
tableau[10]= "0808000008080";
tableau[11]= "0808AAAAA8080";
tableau[12]= "0800000000080";
tableau[13]= "0888888888880";
tableau[14]= "0000000000000";
nb_brikk = 26;
break;
case 22:
tableau[0] = "0000000000000";
tableau[1] = "3333333333333"; //13
tableau[2] = "3333333333333"; //13
tableau[3] = "0000000000000";
tableau[4] = "6680866680866";//7
tableau[5] = "6680866680866";//7
tableau[6] = "6680866680866";//7
tableau[7] = "0000000000000";
tableau[8] = "7777777777777";//13
tableau[9] = "7777777777777";//13
tableau[10]= "0000000000000";
tableau[11]= "0000000000000";
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 73;
break;
case 23:
tableau[0] = "AAAAAAAAAAAAA"; //13
tableau[1] = "0000000000000";
tableau[2] = "0099909990999";
tableau[3] = "0092909290929";
tableau[4] = "0099909990999";
tableau[5] = "0000000000000";
tableau[6] = "0999099909990";
tableau[7] = "0969096909690";
tableau[8] = "0999099909990";
tableau[9] = "0000000000000";
tableau[10]= "9990999099900";
tableau[11]= "9490949094900";
tableau[12]= "9990999099900";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 94;
break;
case 24:
tableau[0] = "0000000000000";
tableau[1] = "0000000000000";
tableau[2] = "0000000000000";
tableau[3] = "0000077700000"; //3
tableau[4] = "0000077700000"; //3
tableau[5] = "0000777770000"; //5
tableau[6] = "0000747470000"; //5
tableau[7] = "0007447447000"; //7
tableau[8] = "0004444444000"; //7
tableau[9] = "0044444444400"; //9
tableau[10]= "0044444444400"; //9
tableau[11]= "0444444444440"; //11
tableau[12]= "4444444444444"; //13
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 72;
break;
case 25:
tableau[0] = "0000000000000";
tableau[1] = "6666666666666"; //13
tableau[2] = "2222222222222"; //13
tableau[3] = "4444444444444"; //13
tableau[4] = "8888899988888"; //3
tableau[5] = "8666800084448"; //6
tableau[6] = "8666800084448"; //6
tableau[7] = "8000000000008";
tableau[8] = "8000000000008";
tableau[9] = "8000822280008"; //3
tableau[10]= "8000822280008"; //3
tableau[11]= "8999888889998"; //6
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 66;
break;
case 27:
tableau[0] = "0000000000000";
tableau[1] = "0000000000000";
tableau[2] = "0000000000000";
tableau[3] = "0000000000000";
tableau[4] = "0000000000000";
tableau[5] = "0000000000000";
tableau[6] = "9999999999999";
tableau[7] = "3333333333333";
tableau[8] = "9999999999999";
tableau[9] = "0000000000000";
tableau[10]= "9999999999999";
tableau[11]= "6666666666666";
tableau[12]= "9999999999999";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 78;
break;
case 26:
tableau[0] = "0000000000000";
tableau[1] = "0089998000000";
tableau[2] = "0800000800000";
tableau[3] = "800AAA0080000";
tableau[4] = "8022222080000";
tableau[5] = "8044444080000";
tableau[6] = "8001110080000";
tableau[7] = "0800000800000";
tableau[8] = "0088888000000";
tableau[9] = "0000000000000";
tableau[10]= "0000000000000";
tableau[11]= "0000000000000";
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 19;
break;
case 28:
tableau[0] = "4444444444444";//13
tableau[1] = "4888818188884";//4
tableau[2] = "4800000000084";//2
tableau[3] = "4810000000184";//4
tableau[4] = "4811000001184";//6
tableau[5] = "4811100011184";//8
tableau[6] = "0481110111840";//8
tableau[7] = "0048111118400";//7
tableau[8] = "0004811184000";//5
tableau[9] = "0000481840000";//3
tableau[10]= "0000041400000";//3
tableau[11]= "0000004000000";//1
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 64;
break;
case 29:
tableau[0] = "0000000000000";
tableau[1] = "0000000000000";
tableau[2] = "3333380833333";
tableau[3] = "1111180811111";
tableau[4] = "8878880888788";
tableau[5] = "4444480844444";
tableau[6] = "6666680866666";
tableau[7] = "2222280822222";
tableau[8] = "9979980899799";
tableau[9] = "AAAAA808AAAAA";
tableau[10]= "5555580855555";
tableau[11]= "7777780877777";
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 92;
break;
case 30:
tableau[0] = "3100000000000"; //2
tableau[1] = "3146000000000"; //4
tableau[2] = "31462A0000000"; //6
tableau[3] = "31462A5700000"; //8
tableau[4] = "31462A5731000"; //10
tableau[5] = "91462A5731460"; //12
tableau[6] = "08962A5731462"; //11
tableau[7] = "00089A5731462"; //9
tableau[8] = "0000089731462"; //7
tableau[9] = "0000000891462"; //5
tableau[10]= "0000000008962"; //3
tableau[11]= "0000000000089"; //1
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 78;
break;
case 32:
tableau[0] = "0000000000000";
tableau[1] = "0080808080800";
tableau[2] = "0080808080800";
tableau[3] = "0080808082200"; //2
tableau[4] = "0080808080800";
tableau[5] = "0080808666600"; //4
tableau[6] = "0080808080800";
tableau[7] = "0080844444400"; //6
tableau[8] = "0080808080800";
tableau[9] = "0081111111100"; //8
tableau[10]= "0080808080800";
tableau[11]= "0033333333300"; //9
tableau[12]= "0099999999900"; //9
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 38;
break;
case 31:
tableau[0] = "2060401030705"; //7
tableau[1] = "9090909090909"; //7
tableau[2] = "0401020705040"; //6
tableau[3] = "0909090909090"; //6
tableau[4] = "7020604010307"; //7
tableau[5] = "9090909090909"; //7
tableau[6] = "0104060207050"; //6
tableau[7] = "0909090909090"; //6
tableau[8] = "5070206040103"; //7
tableau[9] = "9090909090909"; //7
tableau[10]= "0301040602070"; //6
tableau[11]= "0909090909090"; //6
tableau[12]= "7050702060401"; //7
tableau[13]= "9090909090909"; //7
tableau[14]= "0000000000000";
nb_brikk = 92;
break;
default:
tableau[0] = "0000000000000";
tableau[1] = "0000000000000";
tableau[2] = "0000000000000";
tableau[3] = "0000000000000";
tableau[4] = "0000000000000";
tableau[5] = "0000000000000";
tableau[6] = "0000000000000";
tableau[7] = "0000000000000";
tableau[8] = "0000000000000";
tableau[9] = "0000000000000";
tableau[10]= "0000000000000";
tableau[11]= "0000000000000";
tableau[12]= "0000000000000";
tableau[13]= "0000000000000";
tableau[14]= "0000000000000";
nb_brikk = 0;
break;
} //fin du switch;
char c;
for (a=0;a<h;a++)
{
for (b=0;b<l;b++)
{
c = tableau[a].charAt(b);
Briques[a][b] = getImage(getDocumentBase(),"b" + c + ".gif");
prepareImage(Briques[a][b], this);
switch(c)
{
case '0':Nb_Coups[a][b] = 0; break;
case '1':Nb_Coups[a][b] = 1; break;
case '2':Nb_Coups[a][b] = 1; break;
case '3':Nb_Coups[a][b] = 1; break;
case '4':Nb_Coups[a][b] = 1; break;
case '5':Nb_Coups[a][b] = 1; break;
case '6':Nb_Coups[a][b] = 1; break;
case '7':Nb_Coups[a][b] = 1; break;
case '8':Nb_Coups[a][b] = 65535; break;
case '9':Nb_Coups[a][b] = 2; break;
case 'A':Nb_Coups[a][b] = 1; break;
}
}
}
repaint();
} // find de charger niveau
//=========================================================================================\\
//gestion de la souris
public void mouseClicked( MouseEvent m ) {}
public void mousePressed( MouseEvent m )
{
if ( niveau == 0 )
{
niveau=1;
ChargerNiveau(niveau);
repaint();
Score = 0;
}
else if ( vie != 0 ) { est_lance = true; }
else //Fin de la partie
{
vie = 4;
niveau=1;
Score = 0;
ChargerNiveau(niveau);
repaint();
}
}
public void mouseReleased( MouseEvent m ) {}
public void mouseEntered( MouseEvent m ){setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));}
public void mouseExited( MouseEvent m ) {}
// Gestion des mouvements de la souris
public void mouseDragged(MouseEvent e) {}
public void mouseMoved(MouseEvent e)
{
position_raquette =(int) e.getX() - raquette.getWidth(this) / 2;
if (position_raquette < 15) { position_raquette = 15; }
else if (position_raquette > (535 - raquette.getWidth(this))) { position_raquette = 535 - raquette.getWidth(this);}
if (( ! est_lance) && ( ! NoOneCanCheatLikeIDo))
{
if ( position_balle_x > (position_raquette + (raquette.getWidth(this) - 5) ))
{ position_balle_x = position_raquette + raquette.getWidth(this) -5; }
else if ( position_balle_x < (position_raquette + 5))
{ position_balle_x = position_raquette + 5;}
position_balle_x = position_raquette + delta_x;
position_balle_y = getSize().height - pos_init_balle;
}
else if (NoOneCanCheatLikeIDo)
{
position_balle_x = e.getX() -10;
position_balle_y = e.getY() -10;
}
repaint();
}
//=========================================================================================\\
//gestion du clavier
public void keyPressed( KeyEvent k )
{
int kc;
if (niveau != 0)
{
kc = k.getKeyCode();
switch(kc)
{
case KeyEvent.VK_PAGE_UP: niveau++; if (niveau > max_niv) { niveau = 1; } ChargerNiveau(niveau); break;
case KeyEvent.VK_PAGE_DOWN: niveau--; if (niveau < 1 ) { niveau = max_niv; } ChargerNiveau(niveau); break;
case KeyEvent.VK_LEFT: position_raquette = position_raquette - pas ; repaint(); break; //BOF
case KeyEvent.VK_RIGHT: position_raquette = position_raquette + pas ; repaint(); break; //BOF
case KeyEvent.VK_ESCAPE: est_lance = false; delta_x = 40; repaint(); dx = Math.abs(dx); dy = Math.abs(dy) * -1; break;
case KeyEvent.VK_L: Opt_X = 260; Opt_Y = 60; Opt_Num = 0; break;
case KeyEvent.VK_N: Opt_X = 260; Opt_Y = 60; Opt_Num = 1; break;
case KeyEvent.VK_V: Opt_X = 260; Opt_Y = 60; Opt_Num = 3; break;
case KeyEvent.VK_C: Opt_X = 260; Opt_Y = 60; Opt_Num = 2; break;
case KeyEvent.VK_X: if (NoOneCanCheatLikeIDo) {NoOneCanCheatLikeIDo = false;} else {NoOneCanCheatLikeIDo = true;} est_lance = true; break;
}
repaint();
}
}
public void keyReleased( KeyEvent k ) {}
public void keyTyped( KeyEvent k ) {}
//=========================================================================================\\
//dessiner
public void paint(Graphics g)
{
int a,b;
char c;
//=============>Dessiner le fond
g.drawImage(fond,0,0,this);
if ( niveau != 0 )
{
//=============>Dessiner les vies
for(a = 0;a < vie-1; a++) { g.drawImage(vies[a], (a*52) + 20 , getSize().height -20, this); }
//=============>Dessiner la raquette
g.drawImage(raquette, position_raquette, getSize().height - 40, this);
fin_niveau = true;
//=============>Dessiner les briques
for(a=0;a<h;a++){for(b=0;b<l;b++)
{
if ( Nb_Coups[a][b] > 0)
{
g.drawImage(Briques[a][b], 15 + b*40, 35 + a*20, this);
if ( nb_brikk != 0 ) { fin_niveau = false; }
} //Fin if
}} //Fin des FOR
//=============>Dessiner la balle
if (vie != 0)
{
g.drawImage(balle, position_balle_x, position_balle_y, this);
if (fin_niveau)
{
niveau++;
if (niveau > max_niv) { niveau = 1; }
ChargerNiveau(niveau);
est_lance = false;
}//fin fin_niveau;
}
else
//=============>Dessiner FIN DE LA PARTIE
{
g.setColor(Color.white);
g.drawImage(gameover,0,150,this);
} //Fin du else
//=============>Dessiner le Score
String s = new String();
s = String.valueOf(Score);
for (a = 0; a <= s.length()-1 ; a++)
{
b = (int) s.charAt(a)-48;
g.drawImage(Num_Score[b], 20 + (a*16), 5, this);
int r,t;
for (r = 0; r < h ; r++) { for(t = 0; t < l; t++)
{
if ( flash[r][t] )
{
Briques[r][t] = getImage(getDocumentBase(), "B8.gif");
prepareImage(Briques[r][t], this);
flash[r][t] = false;
}
}}//Fin du For r
} //Fin du for a
//=============>Dessiner les options;
if ( Opt_X != 0 )
{
g.drawImage(Opt[Opt_Num],Opt_X,Opt_Y,this);
Opt_Y++;
if ( Opt_Y > 415 ) { Opt_X = 0; Opt_Y = 0; }
}
}//Fin du If niveau
else
{
g.drawImage(raquette,640,480,this);
raquette = getImage(getDocumentBase(), "Rakkkkette.gif");
g.drawImage(raquette,640,480,this);
raquette = getImage(getDocumentBase(), "RaKette.gif");
}
}//Fin du paint
//=========================================================================================\\
//updtater
public void update(Graphics g)
{
if (offScreen == null) { offScreen = createImage(getSize().width, getSize().height); }
Graphics offScr = offScreen.getGraphics();
paint(offScr);
g.drawImage(offScreen,0,0,this);
}
//=========================================================================================\\
//Initialisation
public void init()
{
int a;
addMouseListener(this);
addKeyListener(this);
addMouseMotionListener(this);
jouer = new Thread(this);
jouer.start();
l = 13;
h = 15;
Score = 0;
dx = 2;
dy = -2;
niveau = 0;
max_niv = 32;
pas = 20;
vie = 4;
Opt_X = 0;
Opt_Y = 0;
NoOneCanCheatLikeIDo = false;
fond = getImage(getDocumentBase(), "apanoid.jpg");
raquette = getImage(getDocumentBase(), "raKette.gif");
balle = getImage(getDocumentBase(), "balle.gif");
gameover = getImage(getDocumentBase(), "gameover.jpg");
Opt[0] = getImage(getDocumentBase(), "Opt_L.jpg");
Opt[1] = getImage(getDocumentBase(), "Opt_N.jpg");
Opt[2] = getImage(getDocumentBase(), "Opt_C.jpg");
Opt[3] = getImage(getDocumentBase(), "Opt_U.jpg");
for (a=0; a<4; a++) { prepareImage(Opt[a], this); }
prepareImage(fond, this);
prepareImage(raquette, this);
prepareImage(balle, this);
prepareImage(gameover, this);
for (a = 0; a < 10 ; a++) { vies[a] = getImage(getDocumentBase(), "vie.gif"); prepareImage(vies[a], this); }
est_lance = false;
for (a = 0; a < 10 ; a++) { Num_Score[a] = getImage(getDocumentBase(), String.valueOf(a+48) + ".JPG"); prepareImage(Num_Score[a], this);}
}
//=========================================================================================\\
public void AlerteKollision()
{
int a,b,u,v,cpt;
int m,n,w;
int d,e,f,g;
char c;
for (cpt=0;cpt<4;cpt++)
{
switch(cpt)
{
case 0:u = position_balle_x+10; v = position_balle_y; break;
case 1:u = position_balle_x; v = position_balle_y +10; break;
case 2:u = position_balle_x +20; v = position_balle_y +10; break;
default:u = position_balle_x +10; v = position_balle_y+20 ; break;
}
//=====>Tout d'abord, les briques
for(a=0;a<h;a++)
{
for(b=0;b<l;b++)
{
c = tableau[a].charAt(b);
if (c != '0')
{
m = 15 + b*40; //position verticale
n = 35 + a*20; //position horizontale
if ( ((u+dx >= m) && (u+dx <= m+40)) &&
((v+dy >= n) && (v+dy <= n+20)) &&
((Nb_Coups[a][b] > 0 )) )
{
Nb_Coups[a][b]--;
switch (cpt)
{
case 0:dy=-dy;break;
case 1:dx=-dx;break;
case 2:dx=-dx;break;
case 3:dy=-dy;break;
}
if ( c == '9' ) { Briques[a][b] = getImage(getDocumentBase(), "B9_.gif"); }
if ( c == '8' ) { Briques[a][b] = getImage(getDocumentBase(), "B8_.gif"); flash[a][b] = true; }
if (Nb_Coups[a][b] == 0)
{
nb_brikk--;
if ( c == '9' ) { Score += 200; }
else {
Score += 100;
if (Opt_X == 0)
{
w = (int) (Math.random() * 50);
switch(w)
{
case 1: Opt_X = m; Opt_Y = n; Opt_Num = 1; break;
case 2: Opt_X = m; Opt_Y = n; Opt_Num = 3; break;
case 3: Opt_X = m; Opt_Y = n; Opt_Num = 0; break;
case 4: Opt_X = m; Opt_Y = n; Opt_Num = 0; break;
case 5: Opt_X = m; Opt_Y = n; Opt_Num = 0; break;
case 7: Opt_X = m; Opt_Y = n; Opt_Num = 2; break;
case 8: Opt_X = m; Opt_Y = n; Opt_Num = 2; break;
case 9: Opt_X = m; Opt_Y = n; Opt_Num = 2; break;
default: Opt_X = 0; Opt_Y = 0; break;
} //fin switch
} //fin si opt_x
}//fin Else
} //fin Nbcoups
} //fin if taper brique
}//fin if c != 0
}// fin du for b
}//fin du for a
//=====>Ensuite, la raquette
if ((u > position_raquette) &&
(u < position_raquette + raquette.getWidth(this)) &&
( ( v > getSize().height - 35) &&
( v < getSize().height - 32 )))
{
r_1 = (int) raquette.getWidth(this) / 4;
r_2 = (int) raquette.getWidth(this) / 2;
r_3 = (int) ( raquette.getWidth(this) / 4 ) * 3;
d = r_1 + position_raquette;
e = r_2 + position_raquette;
f = r_3 + position_raquette;
if (u < d ) { dy = -1; dx = -3; }
else if ((u >= d ) && ( u < e )) { dy = -2; dx = -2; }
else if ((u >= e ) && ( u < f )) { dy = -2; dx = 2; }
else if (u >= f ){ dy = -1; dx = 3; }
if (toujours_coller) { est_lance = false; }
delta_x = (position_balle_x - position_raquette) +10;
}
//=====>Enfin, les bords
if (u+dx+1 >= 535) dx=-dx;
if (u+dx-1 <= 15 ) dx=-dx;
if (v+dy-1 <= 26) dy=-dy;
if (v+dy+1 > 415 )
{
est_lance = false;
dx = Math.abs(dx);
dy = Math.abs(dy) * -1;
position_raquette = (int) (getSize().width / 2) - (raquette.getWidth(this) /2);
position_balle_x = (int) (getSize().width / 2 ) - 10;
position_balle_y = getSize().height - pos_init_balle;
toujours_coller = false;
raquette = getImage(getDocumentBase(), "Rakette.gif");
vie--;
Opt_X = 0; Opt_Y = 0;
delta_x = 40;
Score = 0;
repaint();
} //fin du if > 415
}
repaint();
} //fin alerte
//=========================================================================================\\
public void run()
{
while(true)
{
if (est_lance)
{
position_balle_x += dx;
position_balle_y += dy;
AlerteKollision();
}
if (Opt_X != 0)
{
if (((Opt_X+20 > position_raquette) && (Opt_X <= position_raquette + raquette.getWidth(this)) &&
((Opt_Y+20 > getSize().height - 40) && (Opt_Y <= getSize().height - (40 - raquette.getHeight(this))))))
{
Opt_X = 0;
Opt_Y = 0;
switch(Opt_Num)
{
case 0:
toujours_coller = false;
est_lance = true;
raquette = getImage(getDocumentBase(), "Rakkkkette.gif");
if ((position_raquette + raquette.getWidth(this)) > 535) { position_raquette = 535-raquette.getWidth(this); }
break;
case 1:
niveau ++;
ChargerNiveau(niveau);
est_lance = false;
toujours_coller = false;
raquette = getImage(getDocumentBase(), "Rakette.gif");
break;
case 2:
toujours_coller = true;
raquette = getImage(getDocumentBase(), "Rakette.gif");
break;
case 3:
if (vie < 9)
{
vie++;
toujours_coller = false;
est_lance = true;
raquette = getImage(getDocumentBase(), "Rakette.gif");
}
break;
}
}
} //fin opt_x
repaint();
try {jouer.sleep(5);}
catch(InterruptedException e){};
}
}
} //fin grosse classe
Conclusion :
Ce programme restera certainement définitivement dans son état actuel, j'ai fini mes études il y a bien longtemps déjà.
Quelques bugz subsistent pour les courageux qui veulent s'y atteler, notament la bille qui a des sautes d'humeur (vitesse inégale selon la disponibilité du processeur sur ma machine) et un effet de bord génant qui coince la bille dans le décor ou dans les briques indestructibles.
Pour les plus fénéants j'ai laissé les codes pour tricher directement sur la page HTML
Merci de votre indulgence, car c'est, à ce jour, le seul programme JAVA que j'ai jamais écris.
Je tiens à remercier mon prof, tout de même, Mr Bruno Genty, talentueux développeur à Devil Desing (
http://devildesign.free.fr/) ;-)
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