Voici un exemple de mariage entre la 3D offerte par la lib VPYTHON, et le moteur physique de gestion de collision ODE, utilisée grâce au "wrappeur " PyOde.
Source / Exemple :
from visual import *
import ode
class VisualOdeObject(object):
"""
encapsule un objet de Vpyton
"""
def __init__(self,name,position):
self.name = name
self.position = position
self.body = None
def draw (self):
raise NotImplementedError()
def add_Force (self,value):
self.body.addForce(value)
class Floor(VisualOdeObject):
"""
represente le sol
"""
def __init__(self,space,name, position=(0,0,0), Length = 10, Width = 10):
VisualOdeObject.__init__(self,name, position)
# Create a plane geom which prevent the objects from falling forever
self.floor = ode.GeomPlane(space, position, 0)
self.Length = Length
self.Width = Width
def draw (self):
self.View = box(pos = self.position,
length = self.Length ,
width = self.Width ,
height = 0.01 )
class Box(VisualOdeObject):
"""
represente une boite
"""
def __init__(self,world, space,name,
density,
lx, ly, lz,
position = (0,2,0),
color= color.red):
"""Create a box body and its corresponding geom."""
VisualOdeObject.__init__(self,name,position)
self.lx = lx
self.ly = ly
self.lz = lz
# Create body
self.body = ode.Body(world)
M = ode.Mass()
M.setBox(density, lx, ly, lz)
self.body.setMass(M)
self.body.setPosition (self.position)
# Create a box geom for collision detection
geom = ode.GeomBox(space, lengths=(lx, ly, lz))
geom.setBody(self.body)
self.color = color
def draw (self):
self.box = box(pos = self.position,
length = self.lx,
width = self.ly ,
height = self.lz ,
color = self.color)
self.label1 = label(text= self.name , pos = self.position, opacity =0)
self.vectorVitesseArrow = arrow(pos = self.position,
axis = (0,0,0),
shaftwidth = 0.0001,
color = color.green)
def redraw (self):
x,y,z = self.body.getPosition()
u,v,w = self.body.getLinearVel()
R = self.body.getRotation()
self.box.pos= x,y,z
self.box.axis=R[0], R[3], R[6]
self.box.up = R[1], R[4], R[7]
self.label1.text= "%s : pos=(%.1f, %.1f, %.1f) "%(self.name,x, y, z)
self.label1.pos = x, y + 0.5 ,z
self.vectorVitesseArrow.pos = x,y,z
self.vectorVitesseArrow.axis = [0.1*u,0.1*v,0.1*w]
class Sphere(VisualOdeObject):
"""
represente une sphere
"""
def __init__(self,
world,
space,
name,
density=1000,
radius=1.0,
position = (0,2,0),
color = color.red):
"""Create a sphere body and its corresponding geom."""
VisualOdeObject.__init__(self,name,position)
# Create body
self.body = ode.Body(world)
self.body.setPosition (self.position)
self.radius = radius
self.color = color
M = ode.Mass()
M.setSphere(density, radius)
self.body.setMass(M)
# Create a box geom for collision detection
geom = ode.GeomSphere(space, radius)
geom.setBody(self.body)
def draw (self):
self.ball1 = sphere(pos =self.position, radius = self.radius, color = self.color)
self.label1 = label(text= self.name , pos = self.position, opacity =0)
self.vectorVitesseArrow = arrow(pos = self.position,
axis = (0,0,0),
shaftwidth = 0.0001,
color = color.green)
def redraw (self):
x,y,z= self.body.getPosition()
u,v,w =self.body.getLinearVel()
self.ball1.pos= x,y,z
self.label1.text= "%s : pos=(%.1f, %.1f, %.1f) "%(self.name,x, y, z)
self.label1.pos = x, y + 0.5 ,z # Y is up direction
self.vectorVitesseArrow.pos = x,y,z
self.vectorVitesseArrow.axis = vector([0.1*u,0.1*v,0.1*w])
class Word_Simulation(object):
"""
class comment
"""
def __init__(self, Wordlimit):
"""
Limit of word : 3-Uplet (X,Z,Y). ex : (10,10,10)
"""
# create world object (the dynamics world)
self.world = ode.World()
self.world.setGravity((0,-9.81,0))
self.world.setERP(0.8)# error reduction parameter
self.world.setCFM(1E-5)# constraint force mixing
self.wordlimit = Wordlimit #Not used Yet
# Create a space object
#~ self.space = ode.Space()
self.space = ode.QuadTreeSpace((0, 0, 0), (20, 20, 20), 10)
#Objets mobiles
self.objetsMobilesDict = dict()
#Objets fixe
self.objetsFixesList = []
def addFloor(self, name,position,Length = 10, Width = 10):
theFloor = Floor(self.space,name, position, Length, Width)
self.objetsFixesList.append (theFloor )
def addObject (self,name ,TypeOfObject, *parameters,**kw):
#Creation of an Object that may moved
theObjet = TypeOfObject(world=self.world,space=self.space, name = name, *parameters,**kw)
self.objetsMobilesDict[name]= theObjet
def getObjet(self, name):
return self.objetsMobilesDict[name]
def drawObjects (self):
"Dessine tous les objets fixes une fois"
for aFixObject in self.objetsFixesList:
aFixObject.draw()
for aMobileObject in self.objetsMobilesDict.values():
aMobileObject.draw()
def launch(self):
contactgroup = ode.JointGroup()
loopFlag = True
total_time = 0.0
dt = 0.04
while loopFlag:
import time
#~ time.sleep(0.50)
# Detect collisions and create contact joints
self.space.collide((self.world,contactgroup), self.process_collision_callback )
for anObject in self.objetsMobilesDict.values():
anObject.redraw()
# Next simulation step
self.world.step(dt)
total_time+=dt
# Remove all contact joints
contactgroup.empty()
# Try to keep the specified framerate
rate(25)
def process_collision_callback(self,args, geom1, geom2):
"""Callback function for the collide() method.
This function checks if the given geoms do collide and
creates contact joints if they do.
"""
# Check if the objects do collide
contacts = ode.collide(geom1, geom2)
# Create contact joints
world,contactgroup = args
for c in contacts:
#~ print c
c.setBounce(0.8) # bouncyness
c.setMu(800)
j = ode.ContactJoint(world, contactgroup, c)
j.attach(geom1.getBody(), geom2.getBody())
class ViewWorld(object):
"""
class comment
"""
def __init__(self, worldLimits = vector(10,10,10) ):
#initialize Pyode controler: Wordlimit is 3-uplet, not a vector wich type belong to theView VPython
self.theWord_Simulation = Word_Simulation(Wordlimit = (worldLimits.x,worldLimits.y, worldLimits.z))
self.theScene = scene # From Visual
self.worldLimits = worldLimits
self.initScene()
def initScene(self):
#~ self.theScene.x = 100
#~ self.theScene.y = 10
self.theScene.height = 800
self.theScene.width = 800
self.theScene.forward = array((0.000001,0,-1))
self.theScene.scale = (0.1,0.1,0.1) # X,Z,Y
self.theScene.title = "Pyode and Vpython"
self.theScene.fullscreen = 1
self.theScene.background = [0.94,0.79,0.67]
self.theScene.center = (0,1,0) # X,Y,Z : Y is the Up direction
self.theScene.lights = [vector(-0.1,0.3,0.1)]
self.theScene.ambient = 0.5
def createScence (self):
self.theWord_Simulation.addFloor (name = "The Floor 0",
position = (0,0.01,0),
Length = self.worldLimits.x,
Width = self.worldLimits.y)
self.theWord_Simulation.addObject(name ="Ref_1",
TypeOfObject= Sphere ,
density = 100,
radius = 0.5,
position = (10,1,10),# X,Y,Z
color = color.red)
self.theWord_Simulation.addObject(name ="Ref_2",
TypeOfObject= Sphere ,
density = 100,
radius = 0.5,
position = (-10,1,-10),# X,Y,Z
color = color.red)
# Create a Origine
self.theWord_Simulation.addObject(name ="Origin",
TypeOfObject= Sphere ,
density = 1000,
radius = 0.5,
position = (0,2,0), #X,Y,Z
color = color.blue)
self.theWord_Simulation.addObject(name = "Boite",
TypeOfObject= Box ,
density = 1000,
lx = 0.2,
ly = 0.2,
lz = 0.2,
position = (0.1,5,0),
color = color.green)
self.addRandomObjects()
self.theWord_Simulation.drawObjects()
def addRandomObjects(self):
from random import Random
sourceRandom = Random()
WordLength = self.worldLimits.x
WordWidth = self.worldLimits.y
WordHeight = self.worldLimits.z
BALL_NUMBER = 100
for aBallNumber in range(BALL_NUMBER):
colorBall =[ sourceRandom.random(),sourceRandom.random(),sourceRandom.random()]
posX = sourceRandom.randrange(0,int(WordLength/2),1) * sourceRandom.choice([1,-1])
posZ = sourceRandom.randrange(0,int(WordWidth/2),1) * sourceRandom.choice([1,-1])
posY = sourceRandom.randrange(0,int(WordHeight),1)
self.theWord_Simulation.addObject(name ="G_Sphere_%d"%(aBallNumber),
TypeOfObject= Sphere ,
density = 1000,
radius = 0.2,
position = (posX+0.1,posY+0.5,posZ),
color = colorBall)
self.theWord_Simulation.addObject(name = "G_Box_%d"%(aBallNumber),
TypeOfObject= Box ,
density = 7000,
lx = 0.2,
ly = 0.2,
lz = 0.2,
position = (posX,posY,posZ),
color = colorBall)
def launchSimulation(self):
self.theWord_Simulation.launch()
aViewWorld = ViewWorld(worldLimits=vector(20,20,20))#X,Y,Z
aViewWorld.createScence()
aViewWorld.launchSimulation()
Conclusion :
La simulation supporte plusieurs millier d'objets sans ralentissement. L'api de Pyode s'appréhende facilement. On peut ainsi faire des jeux ou des simulations physiques qui utilisent à la fois Vpython et Pyode. A noter que le réalisme des calculs de ODE est d'autant meilleur que le pas de calcul dt est petit.
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