faire des bond des loop avec du texte....
mon deuxieme script ;
Source / Exemple :
<html>
<head>
<!-- debut (dans head) //-->
<SCRIPT language="JavaScript">
<!--
function fantome_anim() {
return
}
function fantomehaut() {
this.start = fantome_anim
}
function fantomeloop() {
this.start = fantome_anim
}
function fantomehautdebut() {
if(this.running)
return
this.running = true
this.counter = 0
if(document[this.id]) {
this.pos = parseInt(document[this.id].top)
setTimeout(this.name + ".end()", this.duration_effect)
}
else {
this.pos = parseInt(window[this.id].style.posTop)
setTimeout(this.name + ".end()", this.duration_effect)
}
}
function fantomehautfin(akt_pos) {
var welle = this.hoehe * Math.sin(Math.PI * this.increment * this.counter)
- ((this.max_counter - this.counter) / this.max_counter)
if(document[this.id])
document[this.id].top = this.pos + welle
else
window[this.id].style.posTop = this.pos + welle
this.counter++
if(this.counter == this.max_counter) {
if(document[this.id])
document[this.id].top = this.pos
else
window[this.id].style.posTop = this.pos
setTimeout(this.name + ".running = false", this.duration_wait)
}
else
setTimeout(this.name + ".end()", this.duration_effect)
}
function fantomehaut(id, name) {
this.hoehe = 10
this.duration_effect = 5
this.duration_wait = 1000
this.running = false
this.id = id
this.name = name
this.increment = .1
this.pos = 0
this.counter = 0
this.max_counter = 100
this.start = fantomehautdebut
this.end = fantomehautfin
}
function fantomeloopdebut() {
if(this.running)
return
this.running = true
this.counter = 0
if(document[this.id]) {
this.pos_x = parseInt(document[this.id].left)
this.pos_y = parseInt(document[this.id].top)
setTimeout(this.name + ".end()", this.duration_effect)
}
else {
this.pos_x = parseInt(window[this.id].style.posLeft)
this.pos_y = parseInt(window[this.id].style.posTop)
setTimeout(this.name + ".end()", this.duration_effect)
}
}
function fantomeloopfin(akt_pos) {
var r_x = this.radius * Math.sin(Math.PI * this.increment * this.counter) *
Math.sin(Math.PI * this.counter / this.max_counter)
var r_y = this.radius * Math.cos(Math.PI * this.increment * this.counter) *
Math.sin(Math.PI * this.counter / this.max_counter)
if(document[this.id]) {
document[this.id].left = this.pos_x + r_x
document[this.id].top = this.pos_y + r_y
}
else {
window[this.id].style.posLeft = this.pos_x + r_x
window[this.id].style.posTop = this.pos_y + r_y
}
this.counter++
if(this.counter == this.max_counter) {
if(document[this.id]) {
document[this.id].left = this.pos_x
document[this.id].top = this.pos_y
}
else {
window[this.id].style.posLeft = this.pos_x
window[this.id].style.posTop = this.pos_y
}
setTimeout(this.name + ".running = false", this.duration_wait)
}
else
setTimeout(this.name + ".end()", this.duration_effect)
}
function fantomeloop(id, name) {
this.radius = 24
this.duration_effect = 5
this.duration_wait = 1000
this.running = false
this.id = id
this.name = name
this.increment = .05
this.pos_x = 0
this.pos_y = 0
this.counter = 0
this.max_counter = 150
this.start = fantomeloopdebut
this.end = fantomeloopfin
}
var fantome1 = new fantomehaut("T1", "fantome1")
var fantome2 = new fantomeloop("T2", "fantome2")
var fantome3 = new fantomeloop("T3", "fantome3")
var fantome4 = new fantomehaut("T4", "fantome4")
var fantome5 = new fantomehaut("T5", "fantome5")
//-->
</SCRIPT>
</head>
<body>
<br><a style="position: relative" id="T1" onmouseover="fantome1.start()">lien</a>
<br><a style="position: relative" id="T2" onmouseover="fantome2.start()">lien</a>
<br><a style="position: relative" id="T3" onmouseover="fantome3.start()">lien</a>
<br><a style="position: relative" id="T4" onmouseover="fantome4.start()">lien</a>
<br><a style="position: relative" id="T5" onmouseover="fantome5.start()">lien</a>
</body>
</html>
Conclusion :
dans le zip
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