[.:sourie:.]

Contenu du snippet

lorsque l'on maintient clike sur l'ecran de la console et on bouge le @ suit la souris.

Source / Exemple :

/*MoveMan.h*/
#include <windows.h>								
#include <iostream>								
using namespace std;								

#define NORTH 0								
#define SOUTH 1								
#define EAST  2								
#define WEST  3								
													
#define SCREEN_WIDTH  79						
#define SCREEN_HEIGHT 24						
									
									
									
									
									

#define ERASE 0		
#define DRAW  1

			
			
			
																										
struct PLAYER {		
	COORD	Position;			
	int		Direction;		
};

void DrawPlayer(PLAYER Player, int Draw);void MovePlayer(PLAYER &Player);
/********************/
/*main.cpp*/
#include <stdlib.h>
#include "MoveMan.h"				

HANDLE hInput, hOutput;	
void DrawPlayer(PLAYER Player, int Draw)
{
	if(Draw)										
	{								
		SetConsoleCursorPosition(hOutput, Player.Position);
		cout << "@";					
	}
	else								
	{								
		SetConsoleCursorPosition(hOutput, Player.Position);
		cout << " ";	
				
	}
}

void MovePlayer(PLAYER &Player)	
{				
	INPUT_RECORD InputRecord;
	DWORD Events=0;		
				
				
	ReadConsoleInput(hInput, &InputRecord, 1, &Events);
							
	if(InputRecord.EventType == MOUSE_EVENT)	
		if(InputRecord.Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
		{											
			DrawPlayer(Player, ERASE);	
			Player.Position.X = InputRecord.Event.MouseEvent.dwMousePosition.X;
			Player.Position.Y = InputRecord.Event.MouseEvent.dwMousePosition.Y;
			DrawPlayer(Player, DRAW);				
		}
	}
	
	if(InputRecord.EventType == KEY_EVENT)
	{					
						
						
		if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_RIGHT)
		{				
			DrawPlayer(Player, ERASE);
			Player.Position.X++;	
			DrawPlayer(Player, DRAW);
		}	
			
		else if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_LEFT)
		{	
			DrawPlayer(Player, ERASE);	
			Player.Position.X--;		
			DrawPlayer(Player, DRAW);	
		}											
							
		else if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_UP)
		{								
			DrawPlayer(Player, ERASE);				
			Player.Position.Y--;					
			DrawPlayer(Player, DRAW);				
		}	
			
		else if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_DOWN)
		{								
			DrawPlayer(Player, ERASE);				
			Player.Position.Y++;				
			DrawPlayer(Player, DRAW);			
		}	
		
	}	
													
	FlushConsoleInputBuffer(hInput);			

}

int main()						
{							
	PLAYER Player;					
	
	hInput = GetStdHandle(STD_INPUT_HANDLE);	
	hOutput = GetStdHandle(STD_OUTPUT_HANDLE);	
	SetConsoleMode(hInput, ENABLE_PROCESSED_INPUT | ENABLE_MOUSE_INPUT);		

	Player.Position.X = SCREEN_WIDTH  / 2;			
	Player.Position.Y = SCREEN_HEIGHT / 2;			


	SetConsoleCursorPosition(hOutput, Player.Position);
	

	
	while(1)										
	{											
		MovePlayer(Player);							
	}

												
     system("pause");
     return 0;
}							
/*******************/

Conclusion :

SKone production
skone007
un autre niveau hein...

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