Bonjour,
j'un pb avec un code :
#include <windows.h>
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
HWND hWnd;
const HBRUSH hBackground = CreateSolidBrush(RGB(200,200,200));
static char szClassName[] = "Fenêtre Windows simple";
int WINAPI WinMain (HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpcmdLine,int nCmdShow)
{
WNDCLASSEX winclass;
winclass.hInstance = hInstance;
winclass.lpfnWndProc = WindowProcedure;
winclass.hbrBackground = hBackground;
winclass.style = CS_HREDRAW | CS_VREDRAW;
winclass.lpszClassName = szClassName;
winclass.cbSize = sizeof (WNDCLASSEX);
winclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
winclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor (NULL, IDC_ARROW);
winclass.lpszMenuName = NULL;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
hWnd = CreateWindowEx (
0,
szClassName,
"Fenêtre simple",
WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
CW_USEDEFAULT,
CW_USEDEFAULT,
644,
475,
HWND_DESKTOP,
NULL,
hInstance,
NULL);
ShowWindow (hWnd, nCmdShow);
MSG messages;
while (GetMessage (&messages, NULL, 0, 0))
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
return messages.wParam;
}
LRESULT CALLBACK WindowProcedure (HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage (0);
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
Quand je compile (avec dev-c++), il n'y a pas d'erreurs mais ma fenetre ne s'affiche pas :-(
pourrait-on me dire ou est mon erreur...
merci d'avance.
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