Opengl : galaxie

Description

voila un petit programme qui reprensente une pseudo-galaxie (elle a une forme d'un cube ...) il en plus il existe 3 type de planetes !! (rouge,vert,bleu)

bon elles sont reprensentees par un point (c'est ca le but de la source)

Source / Exemple :


#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>

#include <math.h>

//------------------------------------------------------------
#define PI							3.1415926535
//------------------------------------------------------------
#define MY_MIN_ZOOM			1
#define MY_MAX_ZOOM			100

#define NBPOINT					5000

#define MY_CUBE_LINE		99
#define MY_PLANET_1			100
#define MY_PLANET_2			101
#define MY_PLANET_3			102
//------------------------------------------------------------
double CompiloRandomDouble(double a,double b)
{
return a + ((b-a)*(double)rand())/((double)RAND_MAX);
}
//------------------------------------------------------------
void RePaint(HDC DC,double zoom,double theta,double phi)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);	
glLoadIdentity();

// position de l'oeil
gluLookAt(zoom*cos(theta)*cos(phi),zoom*sin(theta)*cos(phi),zoom*sin(phi),0,0,0,cos(theta-PI)*cos(PI/2.-phi),sin(theta-PI)*cos(PI/2.-phi),sin(PI/2.-phi));

// on trace les lignes du cube
glCallList(MY_CUBE_LINE);
glCallList(MY_PLANET_1);
glCallList(MY_PLANET_2);
glCallList(MY_PLANET_3);

glPopMatrix();

SwapBuffers(DC);
}
//------------------------------------------------------------
void InitPixelFormat(HDC hdc)
{	
PIXELFORMATDESCRIPTOR pfd = {sizeof (PIXELFORMATDESCRIPTOR),1,PFD_SUPPORT_OPENGL | PFD_TYPE_RGBA | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER,16,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,0,0,0};
SetPixelFormat(hdc,ChoosePixelFormat(hdc,&pfd),&pfd);
}
//------------------------------------------------------------	
void CreatePlanet(int ID,double r,double g,double b)
{
int i;

glNewList(ID,GL_COMPILE);
	glColor3d(r,g,b);
	glBegin(GL_POINTS);
		for(i=0;i<NBPOINT;i++)
			{
			double x,y,z;
			x = CompiloRandomDouble(-10.,+10.);
			y = CompiloRandomDouble(-10.,+10.);
			z = CompiloRandomDouble(-10.,+10.);
			glVertex3d(x,y,z);
			}
	glEnd();
glEndList();
}
//------------------------------------------------------------	
void CreateNewList(void)
{

glNewList(MY_CUBE_LINE,GL_COMPILE);
	glColor3d(1.,1.,1.);

	glBegin(GL_LINE_LOOP);
		glVertex3d(-10.,-10.,-10.);
		glVertex3d(-10.,-10.,+10.);
		glVertex3d(-10.,+10.,+10.);
		glVertex3d(-10.,+10.,-10.);
	glEnd();

	glBegin(GL_LINE_LOOP);
		glVertex3d(+10.,-10.,-10.);
		glVertex3d(+10.,-10.,+10.);
		glVertex3d(+10.,+10.,+10.);
		glVertex3d(+10.,+10.,-10.);
	glEnd();

	glBegin(GL_LINES);
		glVertex3d(+10.,-10.,-10.);
		glVertex3d(-10.,-10.,-10.);
		glVertex3d(+10.,-10.,+10.);
		glVertex3d(-10.,-10.,+10.);
		glVertex3d(+10.,+10.,+10.);
		glVertex3d(-10.,+10.,+10.);
		glVertex3d(+10.,+10.,-10.);
		glVertex3d(-10.,+10.,-10.);
	glEnd();

glEndList();

CreatePlanet(MY_PLANET_1,1.,0.,0.);
CreatePlanet(MY_PLANET_2,0.,1.,0.);
CreatePlanet(MY_PLANET_3,0.,0.,1.);
}
//------------------------------------------------------------	
LRESULT CALLBACK WindowProc(HWND hwnd,UINT iMsg,WPARAM wParam,LPARAM lParam)
{
static HDC						DC;
static HGLRC					RC;
static int						cxClient,cyClient;
static double					zoom,theta,phi,_theta,_phi;
static BOOL						isMouseDown;
static int						xMouseStart,yMouseStart;

// traitement des messages
switch (iMsg)
	{
	case WM_CREATE:
		{
		DC	=	GetDC(hwnd);
		InitPixelFormat(DC);
		RC	= wglCreateContext(DC);
		wglMakeCurrent(DC,RC);
		glEnable(GL_DEPTH_TEST); 
		glClearColor(0,0,0,0); 

		zoom	= 50.;
		theta = 0.;
		phi		= 0.;

		CreateNewList();
		break;
		}
  case WM_SIZE:
		{
		cxClient = LOWORD(lParam);	cxClient = (cxClient ? cxClient : 1);
		cyClient = HIWORD(lParam);	cyClient = (cyClient ? cyClient : 1);
    glViewport(0,0,cxClient,cyClient);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.,(float)(cxClient)/(float)(cyClient),0.1,1000);
   	break;
		}
	case WM_CHAR:
		{
		switch((char)wParam)
			{
			case 'a':
				{
				zoom -= 1.;
				if(zoom < MY_MIN_ZOOM)	zoom = MY_MIN_ZOOM;
				return 0;
				}
			case 'q':
				{
				zoom += 1.;
				if(zoom > MY_MAX_ZOOM)	zoom = MY_MAX_ZOOM;
				return 0;
				}
			case 'w':
				{
				CreateNewList();
				return 0;
				}
			}
		break;
		}
	case WM_LBUTTONDOWN:
		{
		xMouseStart = LOWORD(lParam);
		yMouseStart = HIWORD(lParam);
		// on sauvegarde les angles
		_theta	= theta;
		_phi		= phi;
		isMouseDown = TRUE;
		SetCapture(hwnd);
		return 0;
		}
	case WM_LBUTTONUP:
		{
		if(isMouseDown)
			{
			ReleaseCapture();
			isMouseDown = FALSE;
			}
		return 0;
		}
	case WM_MOUSEMOVE:
		{
		if(isMouseDown)
			{
			int x,y;
			x = (int) (__int16) LOWORD(lParam);
			y = (int) (__int16) HIWORD(lParam);

			// attention, comme les coordonnees en Y
			// client sont inversees (de haut en bas)
			// il faut faire -, et non +
			// comme pout le X
			theta = _theta + ((xMouseStart - x)*2*PI)/(double)cxClient;
			phi		= _phi	 - ((yMouseStart - y)*2*PI)/(double)cyClient;
			}
		return 0;
		}
  case WM_PAINT:
		{
		RePaint(DC,zoom,theta,phi);
		return 0;
		}
	case WM_DESTROY:
		{
		glDeleteLists(MY_CUBE_LINE,1);

    wglMakeCurrent(NULL, NULL);
    wglDeleteContext(RC);
    ReleaseDC(hwnd,DC);
		PostQuitMessage(0);
		break;
		}
	}
return DefWindowProc(hwnd,iMsg,wParam,lParam);
}	
//------------------------------------------------------------
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int CmdShow)
{
WNDCLASS	wc;
MSG				msg;
HWND			hWnd;

srand((unsigned)GetTickCount());

wc.style					= CS_OWNDC;
wc.lpfnWndProc		= WindowProc;
wc.cbClsExtra			= 0;
wc.cbWndExtra			= 0;
wc.hInstance			= hInstance;
wc.hIcon					= LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor				= LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground	= NULL;
wc.lpszMenuName		= NULL;
wc.lpszClassName	= "jcd";

RegisterClass(&wc);

hWnd = CreateWindow("jcd","openGl : Une Galaxie ... (JCD)",
										WS_OVERLAPPEDWINDOW | WS_VISIBLE,
										CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,
										NULL,NULL,hInstance,NULL
										);
	
while(GetMessage(&msg,NULL,0,0))
	{
	TranslateMessage(&msg);
	DispatchMessage(&msg);
	}
	
return 0;
}

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