Triangulation de Delaunay et Diagramme Voronoi

sagaie - 2 déc. 2001 à 23:34
csandovalm Messages postés 1 Date d'inscription vendredi 6 août 2004 Statut Membre Dernière intervention 6 août 2004 - 6 août 2004 à 02:17
Je suis à la recherche d'une personne qui aurait programmé la triangulation de Delaunay et le diagramme de Voronoi en VB et qui voudrait bien m'expédier le code. C'est urgent. Merci beaucoup.
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10 réponses

cs_mam Messages postés 7 Date d'inscription jeudi 10 octobre 2002 Statut Membre Dernière intervention 2 janvier 2004 1
24 mars 2003 à 02:41
' et celui ci dans la forme (forme + picture box)
'enement" mouse down"
Private Sub Picture1_MouseDown(Button As Integer, Shift As Integer, x As Single, y As Single)

'variable to hold how many triangles are created by the triangulate function
Dim HowMany As Integer

'Set Vertex coordinates where you clicked the pic box
Vertex(tPoints).x = x
Vertex(tPoints).y = y

'Perform Triangulation Function if there are more than 2 points
If tPoints > 2 Then
'Clear the Picture Box
Picture1.Cls
'Returns number of triangles created.
HowMany = Triangulate(tPoints)
Else
'Draw a circle where you clicked so it does something
Picture1.Circle (Vertex(tPoints).x, Vertex(tPoints).y), 20, vbBlack
End If

'Increment the total number of points
tPoints = tPoints + 1

'Display the total points and total triangles
lblPoints.Caption = "Points: " & tPoints
lblTris.Caption = "Triangles: " & HowMany

'Draw the created triangles
For i = 1 To HowMany
Picture1.Line (Vertex(Triangle(i).vv0).x, Vertex(Triangle(i).vv0).y)-(Vertex(Triangle(i).vv1).x, Vertex(Triangle(i).vv1).y)
Picture1.Line (Vertex(Triangle(i).vv1).x, Vertex(Triangle(i).vv1).y)-(Vertex(Triangle(i).vv2).x, Vertex(Triangle(i).vv2).y)
Picture1.Line (Vertex(Triangle(i).vv0).x, Vertex(Triangle(i).vv0).y)-(Vertex(Triangle(i).vv2).x, Vertex(Triangle(i).vv2).y)
Next i

End Sub
j'espere que tu as tout
1
cs_mam Messages postés 7 Date d'inscription jeudi 10 octobre 2002 Statut Membre Dernière intervention 2 janvier 2004 1
24 mars 2003 à 02:38
'ajoute ce code dans un module
Option Explicit

'Points (Vertices)
Public Type dVertex
x As Long
y As Long
z As Long
End Type

'Created Triangles, vv# are the vertex pointers
Public Type dTriangle
vv0 As Long
vv1 As Long
vv2 As Long
End Type

'Set these as applicable
Public Const MaxVertices = 500
Public Const MaxTriangles = 1000

'Our points
Public Vertex(MaxVertices) As dVertex

'Our Created Triangles
Public Triangle(MaxTriangles) As dTriangle

Private Function InCircle(xp As Long, yp As Long, x1 As Long, y1 As Long, x2 As Long, y2 As Long, x3 As Long, y3 As Long, ByRef xc, ByRef yc, ByRef r) As Boolean
'Return TRUE if the point (xp,yp) lies inside the circumcircle
'made up by points (x1,y1) (x2,y2) (x3,y3)
'The circumcircle centre is returned in (xc,yc) and the radius r
'NOTE: A point on the edge is inside the circumcircle

Dim eps As Double
Dim m1 As Double
Dim m2 As Double
Dim mx1 As Double
Dim mx2 As Double
Dim my1 As Double
Dim my2 As Double
Dim dx As Double
Dim dy As Double
Dim rsqr As Double
Dim drsqr As Double

eps = 0.000001

InCircle = False

If Abs(y1 - y2) < eps And Abs(y2 - y3) < eps Then
MsgBox "INCIRCUM - F - Points are coincident !!"
Exit Function
End If

If Abs(y2 - y1) < eps Then
m2 = -(x3 - x2) / (y3 - y2)
mx2 = (x2 + x3) / 2
my2 = (y2 + y3) / 2
xc = (x2 + x1) / 2
yc = m2 * (xc - mx2) + my2
ElseIf Abs(y3 - y2) < eps Then
m1 = -(x2 - x1) / (y2 - y1)
mx1 = (x1 + x2) / 2
my1 = (y1 + y2) / 2
xc = (x3 + x2) / 2
yc = m1 * (xc - mx1) + my1
Else
m1 = -(x2 - x1) / (y2 - y1)
m2 = -(x3 - x2) / (y3 - y2)
mx1 = (x1 + x2) / 2
mx2 = (x2 + x3) / 2
my1 = (y1 + y2) / 2
my2 = (y2 + y3) / 2
xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2)
yc = m1 * (xc - mx1) + my1
End If

dx = x2 - xc
dy = y2 - yc
rsqr = dx * dx + dy * dy
r = Sqr(rsqr)
dx = xp - xc
dy = yp - yc
drsqr = dx * dx + dy * dy
If drsqr <rsqr Then InCircle True

End Function
Private Function WhichSide(xp As Long, yp As Long, x1 As Long, y1 As Long, x2 As Long, y2 As Long) As Integer
'Determines which side of a line the point (xp,yp) lies.
'The line goes from (x1,y1) to (x2,y2)
'Returns -1 for a point to the left
' 0 for a point on the line
' +1 for a point to the right

Dim equation As Double

equation = ((yp - y1) * (x2 - x1)) - ((y2 - y1) * (xp - x1))

If equation > 0 Then
WhichSide = -1
ElseIf equation = 0 Then
WhichSide = 0
Else
WhichSide = 1
End If

End Function

Public Function Triangulate(nvert As Integer) As Integer
'Takes as input NVERT vertices in arrays Vertex()
'Returned is a list of NTRI triangular faces in the array
'Triangle(). These triangles are arranged in clockwise order.

Dim Complete(MaxTriangles) As Boolean
Dim Edges(2, MaxTriangles * 3) As Long
Dim Nedge As Long

'For Super Triangle
Dim xmin As Long
Dim xmax As Long
Dim ymin As Long
Dim ymax As Long
Dim xmid As Long
Dim ymid As Long
Dim dx As Double
Dim dy As Double
Dim dmax As Double

'General Variables
Dim i As Integer
Dim j As Integer
Dim k As Integer
Dim ntri As Integer
Dim xc As Double
Dim yc As Double
Dim r As Double
Dim inc As Boolean

'Find the maximum and minimum vertex bounds.
'This is to allow calculation of the bounding triangle
xmin = Vertex(1).x
ymin = Vertex(1).y
xmax = xmin
ymax = ymin
For i = 2 To nvert
If Vertex(i).x < xmin Then xmin = Vertex(i).x
If Vertex(i).x > xmax Then xmax = Vertex(i).x
If Vertex(i).y < ymin Then ymin = Vertex(i).y
If Vertex(i).y > ymax Then ymax = Vertex(i).y
Next i
dx = xmax - xmin
dy = ymax - ymin
If dx > dy Then
dmax = dx
Else
dmax = dy
End If
xmid = (xmax + xmin) / 2
ymid = (ymax + ymin) / 2

'Set up the supertriangle
'This is a triangle which encompasses all the sample points.
'The supertriangle coordinates are added to the end of the
'vertex list. The supertriangle is the first triangle in
'the triangle list.

Vertex(nvert + 1).x = xmid - 2 * dmax
Vertex(nvert + 1).y = ymid - dmax
Vertex(nvert + 2).x = xmid
Vertex(nvert + 2).y = ymid + 2 * dmax
Vertex(nvert + 3).x = xmid + 2 * dmax
Vertex(nvert + 3).y = ymid - dmax
Triangle(1).vv0 = nvert + 1
Triangle(1).vv1 = nvert + 2
Triangle(1).vv2 = nvert + 3
Complete(1) = False
ntri = 1

'Include each point one at a time into the existing mesh
For i = 1 To nvert
Nedge = 0
'Set up the edge buffer.
'If the point (Vertex(i).x,Vertex(i).y) lies inside the circumcircle then the
'three edges of that triangle are added to the edge buffer.
j = 0
Do
j = j + 1
If Complete(j) <> True Then
inc = InCircle(Vertex(i).x, Vertex(i).y, Vertex(Triangle(j).vv0).x, Vertex(Triangle(j).vv0).y, Vertex(Triangle(j).vv1).x, Vertex(Triangle(j).vv1).y, Vertex(Triangle(j).vv2).x, Vertex(Triangle(j).vv2).y, xc, yc, r)
'Include this if points are sorted by X
'If (xc + r) < Vertex(i).x Then
'complete(j) = True
'Else
If inc Then
Edges(1, Nedge + 1) = Triangle(j).vv0
Edges(2, Nedge + 1) = Triangle(j).vv1
Edges(1, Nedge + 2) = Triangle(j).vv1
Edges(2, Nedge + 2) = Triangle(j).vv2
Edges(1, Nedge + 3) = Triangle(j).vv2
Edges(2, Nedge + 3) = Triangle(j).vv0
Nedge = Nedge + 3
Triangle(j).vv0 = Triangle(ntri).vv0
Triangle(j).vv1 = Triangle(ntri).vv1
Triangle(j).vv2 = Triangle(ntri).vv2
Complete(j) = Complete(ntri)
j = j - 1
ntri = ntri - 1
End If
'End If
End If
Loop While j < ntri

'Tag multiple edges
'Note: if all triangles are specified anticlockwise then all
'interior edges are opposite pointing in direction.
For j = 1 To Nedge - 1 If Not Edges(1, j) 0 And Not Edges(2, j) 0 Then
For k = j + 1 To Nedge If Not Edges(1, k) 0 And Not Edges(2, k) 0 Then
If Edges(1, j) = Edges(2, k) Then
If Edges(2, j) = Edges(1, k) Then
Edges(1, j) = 0
Edges(2, j) = 0
Edges(1, k) = 0
Edges(2, k) = 0
End If
End If
End If
Next k
End If
Next j

'Form new triangles for the current point
'Skipping over any tagged edges.
'All edges are arranged in clockwise order.
For j = 1 To Nedge If Not Edges(1, j) 0 And Not Edges(2, j) 0 Then
ntri = ntri + 1
Triangle(ntri).vv0 = Edges(1, j)
Triangle(ntri).vv1 = Edges(2, j)
Triangle(ntri).vv2 = i
Complete(ntri) = False
End If
Next j
Next i

'Remove triangles with supertriangle vertices
'These are triangles which have a vertex number greater than NVERT
i = 0
Do
i = i + 1
If Triangle(i).vv0 > nvert Or Triangle(i).vv1 > nvert Or Triangle(i).vv2 > nvert Then
Triangle(i).vv0 = Triangle(ntri).vv0
Triangle(i).vv1 = Triangle(ntri).vv1
Triangle(i).vv2 = Triangle(ntri).vv2
i = i - 1
ntri = ntri - 1
End If
Loop While i < ntri

Triangulate = ntri
End Function
0
cs_mam Messages postés 7 Date d'inscription jeudi 10 octobre 2002 Statut Membre Dernière intervention 2 janvier 2004 1
24 mars 2003 à 02:43
delphi ,vb,c++builder
0
cs_mam Messages postés 7 Date d'inscription jeudi 10 octobre 2002 Statut Membre Dernière intervention 2 janvier 2004 1
24 mars 2003 à 02:44
Option Explicit

'Points (Vertices)
Public Type dVertex
x As Long
y As Long
z As Long
End Type

'Created Triangles, vv# are the vertex pointers
Public Type dTriangle
vv0 As Long
vv1 As Long
vv2 As Long
End Type

'Set these as applicable
Public Const MaxVertices = 500
Public Const MaxTriangles = 1000

'Our points
Public Vertex(MaxVertices) As dVertex

'Our Created Triangles
Public Triangle(MaxTriangles) As dTriangle

Private Function InCircle(xp As Long, yp As Long, x1 As Long, y1 As Long, x2 As Long, y2 As Long, x3 As Long, y3 As Long, ByRef xc, ByRef yc, ByRef r) As Boolean
'Return TRUE if the point (xp,yp) lies inside the circumcircle
'made up by points (x1,y1) (x2,y2) (x3,y3)
'The circumcircle centre is returned in (xc,yc) and the radius r
'NOTE: A point on the edge is inside the circumcircle

Dim eps As Double
Dim m1 As Double
Dim m2 As Double
Dim mx1 As Double
Dim mx2 As Double
Dim my1 As Double
Dim my2 As Double
Dim dx As Double
Dim dy As Double
Dim rsqr As Double
Dim drsqr As Double

eps = 0.000001

InCircle = False

If Abs(y1 - y2) < eps And Abs(y2 - y3) < eps Then
MsgBox "INCIRCUM - F - Points are coincident !!"
Exit Function
End If

If Abs(y2 - y1) < eps Then
m2 = -(x3 - x2) / (y3 - y2)
mx2 = (x2 + x3) / 2
my2 = (y2 + y3) / 2
xc = (x2 + x1) / 2
yc = m2 * (xc - mx2) + my2
ElseIf Abs(y3 - y2) < eps Then
m1 = -(x2 - x1) / (y2 - y1)
mx1 = (x1 + x2) / 2
my1 = (y1 + y2) / 2
xc = (x3 + x2) / 2
yc = m1 * (xc - mx1) + my1
Else
m1 = -(x2 - x1) / (y2 - y1)
m2 = -(x3 - x2) / (y3 - y2)
mx1 = (x1 + x2) / 2
mx2 = (x2 + x3) / 2
my1 = (y1 + y2) / 2
my2 = (y2 + y3) / 2
xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2)
yc = m1 * (xc - mx1) + my1
End If

dx = x2 - xc
dy = y2 - yc
rsqr = dx * dx + dy * dy
r = Sqr(rsqr)
dx = xp - xc
dy = yp - yc
drsqr = dx * dx + dy * dy
If drsqr <rsqr Then InCircle True

End Function
Private Function WhichSide(xp As Long, yp As Long, x1 As Long, y1 As Long, x2 As Long, y2 As Long) As Integer
'Determines which side of a line the point (xp,yp) lies.
'The line goes from (x1,y1) to (x2,y2)
'Returns -1 for a point to the left
' 0 for a point on the line
' +1 for a point to the right

Dim equation As Double

equation = ((yp - y1) * (x2 - x1)) - ((y2 - y1) * (xp - x1))

If equation > 0 Then
WhichSide = -1
ElseIf equation = 0 Then
WhichSide = 0
Else
WhichSide = 1
End If

End Function

Public Function Triangulate(nvert As Integer) As Integer
'Takes as input NVERT vertices in arrays Vertex()
'Returned is a list of NTRI triangular faces in the array
'Triangle(). These triangles are arranged in clockwise order.

Dim Complete(MaxTriangles) As Boolean
Dim Edges(2, MaxTriangles * 3) As Long
Dim Nedge As Long

'For Super Triangle
Dim xmin As Long
Dim xmax As Long
Dim ymin As Long
Dim ymax As Long
Dim xmid As Long
Dim ymid As Long
Dim dx As Double
Dim dy As Double
Dim dmax As Double

'General Variables
Dim i As Integer
Dim j As Integer
Dim k As Integer
Dim ntri As Integer
Dim xc As Double
Dim yc As Double
Dim r As Double
Dim inc As Boolean

'Find the maximum and minimum vertex bounds.
'This is to allow calculation of the bounding triangle
xmin = Vertex(1).x
ymin = Vertex(1).y
xmax = xmin
ymax = ymin
For i = 2 To nvert
If Vertex(i).x < xmin Then xmin = Vertex(i).x
If Vertex(i).x > xmax Then xmax = Vertex(i).x
If Vertex(i).y < ymin Then ymin = Vertex(i).y
If Vertex(i).y > ymax Then ymax = Vertex(i).y
Next i
dx = xmax - xmin
dy = ymax - ymin
If dx > dy Then
dmax = dx
Else
dmax = dy
End If
xmid = (xmax + xmin) / 2
ymid = (ymax + ymin) / 2

'Set up the supertriangle
'This is a triangle which encompasses all the sample points.
'The supertriangle coordinates are added to the end of the
'vertex list. The supertriangle is the first triangle in
'the triangle list.

Vertex(nvert + 1).x = xmid - 2 * dmax
Vertex(nvert + 1).y = ymid - dmax
Vertex(nvert + 2).x = xmid
Vertex(nvert + 2).y = ymid + 2 * dmax
Vertex(nvert + 3).x = xmid + 2 * dmax
Vertex(nvert + 3).y = ymid - dmax
Triangle(1).vv0 = nvert + 1
Triangle(1).vv1 = nvert + 2
Triangle(1).vv2 = nvert + 3
Complete(1) = False
ntri = 1

'Include each point one at a time into the existing mesh
For i = 1 To nvert
Nedge = 0
'Set up the edge buffer.
'If the point (Vertex(i).x,Vertex(i).y) lies inside the circumcircle then the
'three edges of that triangle are added to the edge buffer.
j = 0
Do
j = j + 1
If Complete(j) <> True Then
inc = InCircle(Vertex(i).x, Vertex(i).y, Vertex(Triangle(j).vv0).x, Vertex(Triangle(j).vv0).y, Vertex(Triangle(j).vv1).x, Vertex(Triangle(j).vv1).y, Vertex(Triangle(j).vv2).x, Vertex(Triangle(j).vv2).y, xc, yc, r)
'Include this if points are sorted by X
'If (xc + r) < Vertex(i).x Then
'complete(j) = True
'Else
If inc Then
Edges(1, Nedge + 1) = Triangle(j).vv0
Edges(2, Nedge + 1) = Triangle(j).vv1
Edges(1, Nedge + 2) = Triangle(j).vv1
Edges(2, Nedge + 2) = Triangle(j).vv2
Edges(1, Nedge + 3) = Triangle(j).vv2
Edges(2, Nedge + 3) = Triangle(j).vv0
Nedge = Nedge + 3
Triangle(j).vv0 = Triangle(ntri).vv0
Triangle(j).vv1 = Triangle(ntri).vv1
Triangle(j).vv2 = Triangle(ntri).vv2
Complete(j) = Complete(ntri)
j = j - 1
ntri = ntri - 1
End If
'End If
End If
Loop While j < ntri

'Tag multiple edges
'Note: if all triangles are specified anticlockwise then all
'interior edges are opposite pointing in direction.
For j = 1 To Nedge - 1 If Not Edges(1, j) 0 And Not Edges(2, j) 0 Then
For k = j + 1 To Nedge If Not Edges(1, k) 0 And Not Edges(2, k) 0 Then
If Edges(1, j) = Edges(2, k) Then
If Edges(2, j) = Edges(1, k) Then
Edges(1, j) = 0
Edges(2, j) = 0
Edges(1, k) = 0
Edges(2, k) = 0
End If
End If
End If
Next k
End If
Next j

'Form new triangles for the current point
'Skipping over any tagged edges.
'All edges are arranged in clockwise order.
For j = 1 To Nedge If Not Edges(1, j) 0 And Not Edges(2, j) 0 Then
ntri = ntri + 1
Triangle(ntri).vv0 = Edges(1, j)
Triangle(ntri).vv1 = Edges(2, j)
Triangle(ntri).vv2 = i
Complete(ntri) = False
End If
Next j
Next i

'Remove triangles with supertriangle vertices
'These are triangles which have a vertex number greater than NVERT
i = 0
Do
i = i + 1
If Triangle(i).vv0 > nvert Or Triangle(i).vv1 > nvert Or Triangle(i).vv2 > nvert Then
Triangle(i).vv0 = Triangle(ntri).vv0
Triangle(i).vv1 = Triangle(ntri).vv1
Triangle(i).vv2 = Triangle(ntri).vv2
i = i - 1
ntri = ntri - 1
End If
Loop While i < ntri

Triangulate = ntri
End Function
0

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cs_mam Messages postés 7 Date d'inscription jeudi 10 octobre 2002 Statut Membre Dernière intervention 2 janvier 2004 1
24 mars 2003 à 02:45
delphi ,vb,c++builder
0
cuq Messages postés 345 Date d'inscription mardi 3 juin 2003 Statut Membre Dernière intervention 21 mars 2008 2
5 déc. 2003 à 13:46
Superbe le petit code sur la triangulation. Je recherche le même en 3D. Est ce que tu sais si l'on peut modifier la méthode pour l'utiliser avec des points 3D ? Dans ce cas faut-il remplacer Incircle pas Insphere ? le truc me parait trop simple il a surement un loup !

Par avance merci

Cuq
0
cs_mam Messages postés 7 Date d'inscription jeudi 10 octobre 2002 Statut Membre Dernière intervention 2 janvier 2004 1
6 déc. 2003 à 23:12
pour le 3d il fo que t u comprend le principe
mot clé: simplex
0
cuq Messages postés 345 Date d'inscription mardi 3 juin 2003 Statut Membre Dernière intervention 21 mars 2008 2
8 déc. 2003 à 13:49
Simplex c'est un mot clé a chercher ? peux tu préciser le sens de ta réponse ?

Merci,
0
rasimangunsong Messages postés 3 Date d'inscription vendredi 20 février 2004 Statut Membre Dernière intervention 1 août 2004
20 févr. 2004 à 09:22
Dear Friends (especially Mam),

Terribly sorry for using english in the mailing list, simply because my poor french (as I was expecting to learn French from this website).

I happened to see this website and found out that I was about to find what I was looking for, except one tiny piece of information that I am expecting to acquire as soon as possible.

I am courious about the Delaunay Triangular program which was written VB by Mam. But I had no idea how to execute the program since I did not know which subroutine to be executed (perhaps, I missed some discussion that contained another Delaunay subroutine.)

Could anyone help me (especially Mam)?
Any helps would be very appreciated.
Please drop an email to: rasimangunsong3@yahoo.com

Proud to join this mailing list.

Merci beaucoup,

Roly
0
csandovalm Messages postés 1 Date d'inscription vendredi 6 août 2004 Statut Membre Dernière intervention 6 août 2004
6 août 2004 à 02:17
dou de mam vous avez un vbp(VB PROJECT) avec tout inclus ? le qith ceci me signale suis très confus.

merci

cesar
0
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